Show HN: Cryptris, a video game on cryptography
cseweb.ucsd.edu
cseweb.ucsd.edu
It seems like this work would best be discussed here once the entire community is able to play the game.
The game has just been released in French (36 hours) after two years of work; but yes I'm already thinking about translation...
Unfortunately, for budget reasons, the game wasn't originally designed for multilingual support; so there is work not only for translators but also for developers. The good news is that it is open source so we can make that happen.
Another solution might be to crowd-fund the translation and leave the multilingual support to Digitalcusine who know well its own source code and have done amazing work so far (especially considering budget constraints).
Anyway; I'm open to any suggestions and help on the matter; please email me if you'd like personnaly to help out so we can organize ourselves !
Thanks again. - L
It would help if you can open the issue tracker on this project, like this we can discuss new features such as translations. For that go to settings and tick the checkbox for issues.
Thanks for the help and comments guys, nice to see Cryptris getting some supporters on HN.
Somehow playing a variant of tetris explains public key crypto.
http://images.math.cnrs.fr/Cryptris-1-2-Comprendre-une-des.h...
and
The idea of the game seems to be to show people that public-key cryptography exists and can work, yet the actual method of creating the public and private keys (and the fact that the public key can be created easily given the private key and not vice versa) won't be especially obvious.
After 24h hours the game is already a success. I will for sure put a lot of effort in getting the game translated !
In that sense the public key is a "mix" of the private key. Then the cipher is the message plus a "mix" of the public key. By transitivity the cipher is the message plus a "mix" of the private key; and the private key is simple enough so that it can be "unmixed"...
In the dialogs, we first explain to the player that we need to create him a username, a private key and a public one. Now the player gets too chose his username, and right after that we generate a random private key (well not exactly random, in fact we randomize a pre-generated private key so we can be sure of it's properties, otherwise the player could get hard times decrypting).
Once the private key is generated, we get the player to create his public key through scrambling and mixing the private key.
During the normal game, we add an extra check to make sure the private/public keys matches the ideal properties we need for our demonstration: we want the player to play with a simple public key and the AI to play with a strong (kind of) public key, in the game this translates to one column significantly 'bigger' than the others for the private key and more than one 'big' columns for the public key.
We only constrain the public key during the game's story mode, in arcade one can chose to create a 'weaker' public key ("Arcade" > "création des clés"), then let him play the arcade boards with it.
Additionally, we allow the player to chose who plays with what, so both the player and the AI can play with private/public keys.
So I really think all the building blocks are already in the game + arcade mode. But we need to admit that most people just skip dialogs, no matter what.
Oh, well let's just keep on iterating :)
The bug tracker has been opened on github to discuss implementation of multilingual support.
Merci !