To The People Who Copied Our Game: Good Luck
q42.nl
q42.nl
one or more of :
- because it's fun to create things
- because you can still make money anyway
- to contribute to society and culture
- to stretch your mind
- because it might not be that big a deal in the whole scheme of things
- because being the underdog who plays nice can bring press and pennies.
- because not suing them is much less stressful and possibly cheaper
- there's more than one way to skin a cat
.. just off the top of my head.
So you ready to pony up the lawyer fees?
Or is that the new flat convention for iOS?
This is exactly how it should be done. Take a stand against harmful practices and refrain from using them in your advantage when you have the chance.
To be clear: IMO you'd be entirely moral to defend your trademark here, but you're being exceptionally generous to let it go.
If the above is not the case, then at a minimum, you should:
* Assess your rights vs economic implications: A C&D letter with legal help might be enough to get the offender to stop; nothing wrong in stating your rights and pointing out violations. Does it cost too much to do this? Contact the app stores; they might respond favorably and yank the apps.
* Assess branding/marketing implications: how is this playing out in your customers minds and actions?
- What can we learn? - What faults does this highlight in our product or operations? Note a few people have mentioned that the ripoff version seems more visually appealing. The only thing worse than being ripped off is if the ripoff is better than your product in any way. So maybe a visual edit should be placed higher on your task list.
- How do we respond tactically? Referring not to legal but customer facing options. Ie What is the minimum action we can take that will at least show users that the ripoff is not from us?
...Etcetera
> Way to roll over
> I didn't bother delving
> you should [do this]
etc.
So, they addED value once by creating the game. Then someone else diminished that value. Now it's up to them to keep adding value.
The people who deserve to win are not the ones who make an idea first. The people who deserve to win are the ones who put together a team and add value in all dimensions - marketing, delivery, support, innovation, accounting, etc.
But yeah. This is kinda why people patent stuff, despite the brouhaha about patents: if you don't patent your gameplay idea (in this and similar cases), people will just take your idea, rebrand it and run off with it.
Edit: to be clear, with an unregistered copyright, you can still sue for an injunction to stop someone from distributing your material. You won't get your statutory damages, though.
When you register you specify your work, the name and the sector it belongs to (films, novel, web sites, etc.) and you get a document that testifies your rights over it. I know this because I used my filing to have Google remove a clone of my app from the store. It was a lengthy process, but with the registration you can have leverage.
"In general, registration can serve as prima facie evidence in a court of law with reference to disputes relating to copyright."
http://www.eucopyright.com/en/do-you-need-to-register-to-be-...