The quickest path to $50m in revenue? Build fun.
nabeelhyatt.com
nabeelhyatt.com
If you're wildest predictions about growth of your startup are off from what the historically most successful companies public today are doing, that's worth looking at.
1. Interesting that neither article (this or the WSJ post) seems to include data on mobile carriers or handset providers. Not sure why that is.
2. Entertainment seems to be the only category that's primarly B2C companies. Almost seems like it doesn't fit. If you're going to include video game makers, why can't you also include Netflix and other such companies.
3. I wonder how much acquisitions have affected these numbers.
At least three social gaming companies I know of will be, or already have, hit $50m in revenue in their first three years of business.
I was using the data that was available from the article linked, which means it's the largest 100 public software companies, then segmented by type. Which meant, any individual category had roughly 5-8 companies with which to sample.
In the entertainment category it was Activision (4 years to $50m), Electronic Arts (6), Take-Two (6), International Game Technology (10) and a few others.