Neat! I also cloned 2048 in Haskell [1]. I don't know how many lines of code it is, but the core game logic is remarkably simple.
[1]: http://taylor.fausak.me/2014/04/28/cloning-2048-in-haskell/
[1]: http://taylor.fausak.me/2014/04/28/cloning-2048-in-haskell/
shift v = pad
(map Just (concatMap add (group (catMaybes v)))))
Nothing
(length v)
whereas the code gives: shift v = take n (v' <> empty n)
where
n = length v
v' = group (filter isJust v) >>= go
go (Just a : Just b : ts) = Just (a + b) : go ts
go ts = ts
From my understanding of the blog post's logic, the former doesn't handle the case where `v = replicate 4 (Just 2)`, since it returns `[Just 4, Just 2, Just 2, Nothing]`. Am I correct, and if so, why does the latter version fix this problem? For reference, I know little to no Haskell.The problem in the blog post is the `add` function. It should recurse (like `go` in the Hs2048 package). I fixed the post [2] with this line:
add (x : y : rest) = x + y : add rest
[1]: https://gist.github.com/tfausak/4401ef0b43b5c1db0570
[2]: https://github.com/tfausak/tfausak.github.io/issues/31EDIT: While I have your attention, do you mind also pointing me to some resources to learn about this ">>=" operator? I recall it's something related to monads...
do x <- foo; y <- bar; baz x y
foo >>= \x -> bar >>= \y -> baz x y
As for `>>=` (also known as `bind`), I'm using it as a more generic version of `concatMap`. The following expressions are basically the same:
concat (map (\ x -> [x, -x]) [1, 2, 3])
concatMap (\ x -> [x, -x]) [1, 2, 3]
[1, 2, 3] >>= \ x -> [x, -x]
If you want to learn more, check out LYAH [1].