So when Windwaker was announced it was a big let-down and had minimal cultural impact (even though it was a critical and financial success).
In fact, it seemed like the entire Gamecube era can be defined by Nintendo trying something different and kinda being punished for it due to preconceived expectations. Things like FPS Metroid instead of 3rd person Metroid. Mario Sunshine instead of Mario 64 2. Mario Kart Double Dash instead of regular Mario Kart 64 2. Donkey Kong Jungle Beat instead of proper 2D Donkey Kong Country. And of course WindWaker. It's no surprise that some of those games became cult favorites even though they didn't resonate at the time. They were good games, but wrong for the time. Sometimes it pays to give people what they want.
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Nintendo is actually pretty clueless with market trends in general. Sometimes that's ok, but sometimes it hurts them greatly (e.g. sticking with the cartridge format one generation too long - which I think is THE reason why Sony owned the console market until the PS3 era. No DVD on Gamecube which did hurt their sales in the US. Ignoring online gaming until well into the Wii generation, and even then being clueless about it for many years. No answer to Xbox Live/PS Network. Missing the HD era by a generation - though they got really really lucky with the Wii _initially_). More recently, a Nintendo exec couldn't understand why people would want to watch streamed games[2]!)
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[1] https://www.youtube.com/watch?v=wBtAvX4Pkyk
[2] http://www.gamespot.com/articles/e3-2014-wii-u-s-lack-of-twi...