Why does sexism persist in the video games industry?
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Also, adding female assassins would not be as simple as "create a model". Each added character requires dozens of animations (climbing, falling, running, using each weapon), full voice acting for each of those situations (every time "he" is used would need to be re-recorded with "she"), each cutscene would need to be reviewed for timing issues, and the bug testers would need to do everything twice to check for graphical bugs. While they probably could have done it, something else would need to be cut.
Why wouldn't she count? Cause she's a mom? Cause the game has candy? Or what?
As for female assassins, truth is somewhere in the middle. You don't need to make everything from scratch. Procedural adjustments can be made to the male animations and you can use the same animations for females.
I mean come on, women have a slightly different figure, but they have two legs, two arms, one head and so on. They're humans. It's not like the complaint is that birds and dogs were left out of the game.
That said, I'm fine with women being left out being a business decision. They'll now see what the effects of that business decision is on sales, and have the chance to learn for the next version.
Here, here! Look at the animation in the original Rainbow Six--animations were used across genders, and it worked fine.
There's also a certain danger in adding females into games, right? Behavior which may be acceptable against only male characters can get pretty bad when applied to females--consider the case of Postal 2, GTA, or any number of sandboxy games. Fallout, for what it's worth, at least was equal opportunity and let you shoot both women and children in the face.
If you allow females in a game with violence as a major component, you open yourself up to all of the issues of some insecure jackass perpetuating violence against women and posting about it--or just getting yelled at straight-out for supporting that functionality at all.
EDIT:
It's kind of funny, actually, that we were arguably more progressive in FPSs in the 90s than we are today. Stronger female characters (System Shock, Jurassic Park: Trespasser), more options for character customization (Half-Life, Quake 2), and better socialization (Ultima Online, Asheron's Call, Everquest). For shame.
> 48% of gamers are female
> 71% of gamers are 18 or older
> 53% of gamers play games on their smartphones
> While the percentage of female gamers has increased, that has been primarily due to the rise of mobile games, which often do not have characters.
Combining "mobile" gamers with PC/Console gamers is like combining chess players with professional wrestlers.
Just because a lot of women play Candy Crush, doesn't mean that you need all PC and console games to have female protagonists 50% of the time.
I think the real problem here is that there are a few female gamers that go online and just get offended by the same thing male gamers say to each other all the time. Maybe online games should have a 'politically correct' section where easily offended people could go and play.
We still see the widely-held belief in potential customers (parents) that "girls (kids) might not like our game" because it has explosions and logic in it, but from our perspective there is little difference.
Like racism or homophobia, sexism will take a long time to percolate out, but gradually it is happening.
Another example is Mass Effect 3: You can play a gay, non-white female
Sometimes, the guidelines should be broken.