Rock Band. Guitar Hero. Why They Are Doomed.
jeff-vogel.blogspot.com
jeff-vogel.blogspot.com
You can buy a used drum set and guitar off craigslist for less than it takes to buy an Xbox and Rock Band.
Not nearly the real thing but not entirely useless.
I remember going over to my parents house one year...my sisters asked me if I wanted to play with them. Naturally, being a drummer, I sat down at the drums (and then went to my car to grab some no-crappy sticks...and into the garage to steal the drum stool from my old kit that is still sitting at my mom's) and chose "expert" mode.
My sisters laughed and told me, since I had never played the game before, that there was no way I would be able to do it, and to choose something lower so we didn't just fail the song...
They were...kindof correct...it was harder than I had anticipated, but I still finished with a pretty respectable score.
The hard part about playing the drums on this game is that, as a drummer, the rest of the band follows you. It's really frustrating to have the machine tell you that you're off with you're rhythm, haha.
One mode I really wish they would add to the game is...like..."free play". Assign a sound to each of the drums and treat the kit like a midi controller. I know people that already do this in their home studios (although as more of a novelty than anything else) and they actually work :).
Point is: rock band is a really fun game, and playing the drums in it is very similar to playing the drums in real life. Doubly so if you've ever done any work in sequencing software. Playing rockband is like what I used to "see" as I was playing the drums after spending hours and hours in a sequencer.
Of course, this relies on two things:
1. Automatic conversion actually being feasible.
2. Record labels allowing this to happen.
Somehow 1. seems more solvable than 2.
1. may be solvable, but you'll end up with something vastly different from the note-charts we have today. A bit like the difference between randomly generated dungeons in Nethack (or Pokemon Mystery Dungeon :) and a regular RPG.
The gameplay of auto generated tracks is different from guitar games, but its fun in its own way.
In short it's Guitar Hero, except player use real guitars instead just mashing on buttons
On a brighter note, there is an open source piano version at http://www.synthesiagame.com/.
It's a bit of a shame the guy doesn't get VC money and a proper development team together to develop the product, because I think it really is the future of learning to play the piano.
The biggest real risk I see for the genre, is DLC DRM. If there's a major platform upset next generation, I think a bunch of the biggest Rock Band fans are going to suddenly realize the value of their Rock Band library just tanked.
Sure, they can keep their old console to play Rock Band 2. But they'll still be pissed. And that will translate to fewer future song purchases.
I hope Harmonix is thinking through a solution that problem. Because it will happen.
You aren't limited to four instruments (except perhaps by screen size, but that's becoming less and less of an issue). A song could use as many of each instrument as it needs, and probably some other instruments (like keyboard) that aren't currently provided. There's no expectation that a given song will use all the available instruments.
Perhaps the publisher strikes a deal with the RIAA, and all newly released tracks get a version for RH that you can buy and download.
It's not that it's "Doomed." It's that it got really, really popular all of a sudden, and that spike is dying down. Rhythm games are a genre that's lasted quite a long time. It's not going anywhere anytime soon.
In a few years or so, I'm sure some developer will come up with the answer for reviving the genre. Until then, we have other things to play. It's that simple.
Completely agree with Steve though that rhythm games will be around for a while and there is still a lot of room for innovation. GH sales have dipped, but that's why they're expanding their game selection.
You're fighting a losing battle with the "spontaneously generate beats based on a user-selected tune" thing. A part of what makes rhythm games fun are how cleverly each song is programmed. I've tried Dance Factory and AudioSurf, and they are simply no fun without a guiding creative hand.