Or you can buy online, and wait until tomorrow for your items but pay less again.
But being able to skip the line for a few bucks is great. I do the same when flying, too.
Being able to skip boarding line means a: I can hang out in the lounge until a bit later, or b: get on the plane earlier so I can order drinks, get comfy and start sleeping or reading or whatever.
Being up front also means getting in before a ton of people at customs, sometimes. So that might be another 30-40 minutes of standing around in some cases (or worse).
Footwork Neutrality! (/s)
Paying to be prioritized in a system with limited resources is one thing, paying to get rid of an entirely artificial restriction is quite something else.
Sure, all mechanics in all games are man-made, but to continue the analogy, we're talking about an entirely artificial wait time to check out that's been specifically optimized to make you pay for the "express" checkout. In other words, the wait exists for no reason except to extract more money from you.
The whole core of the argument is that developers used to optimize the mechanics of the game for fun and enjoyment, and now instead optimize the mechanics for how frequently and continually they can suck money out of your pockets. There is now a gigantic philosophical and developmental gap between the "pay once" and "pay monthly" business models and the "pay always" business model.
My guess was this is more likely to offed American consumer's egalitarian sentiment and the revenue from membership would pale in comparison to the PR hit. Or maybe it's just inertia from early grocery store practices.