Show HN: Dominus – Multiplayer browser strategy game made with Meteor
dominusgame.net
dominusgame.net
- Get a cheap ssl cert since I've found many isp's blocking websocket over ws and not wss.
- Pack graphics into a tilesheet, I found TexturePacker very useful, since it allows me to make my own format as well.
Gameplay:
- Mouse right click should have some use too.
Other thoughts:
- Resource glitches will probably make it not worth playing right now.(Beware my neighbours you will be conquered in a few hours)
Offtopic: Check out my game too http://rpg.mo.ee
> - Mouse right click should have some use too.
As far as I know currently TW nor O-Game allows for troops to be garrisoned outside of their home hexes. Let alone combine armies outside of their hexes (to combine arms).
There are some newer ideas that are fresh to the genre here. It will be interesting to see what develops.
:.:.:
One question I would like to ask is if hexes hold finite resources or infinite I.E.: If my workers father from a hex, and another player also gathers from the same hex, will they also gain the same number of resources as me (provide the same number of works (at the same level))?
TW and O-Game have a system where resources regenerate so players can economical challenge each other.
I'll come back in 20 minutes.. Oh nevermind, I will have forgotten by then.
Also, I have infinite grains, so I just keep selling 10000 of them when there is demand again, which brings the price back to 0.
Also, please allow user interaction while things are loading. Right now when I drag the map around, the UI freezes and I can't do anything, which comes across as poor performance (locking), and some may blame Meteor. Just let me continue doing my thing as stuff loads.
The ui freezes when it's loading in new hexes from the server. I haven't been able to figure out a way around it.
Edit: My apologies, I appear to have broken the market further. I managed to raise the price of grain to infinity, then I sold one grain for infinity gold.
EDIT: wool is going for 1.394975940552513e+27 gold!
EDIT2: The above seems to be causing the real-money trade to display "NaN" gold for $5 etc.
Not sure if the rollback had anything to do with that.
I was saving up for a village... :|
Currently nothing loading in there.
just playing around, providing whatever feedback i can.