Nod - Touchless Interaction
hellonod.com
hellonod.com
What I really want more than another gesture thingy is a one-handed, portable, and eyes-free text entry device; something that could really replace a keyboard for a mobile device, even for demanding activities like programming. Is anyone working on that?
As for programming -- a language could be invented that is on-screen keyboard friendly (no brackets, etc).
I've never used one, but I want to. They're so expensive, though :(
Ah, after poking around a bit I found wireless range and battery life (though "1 day of active use" isn't very specific). These kinds of specs should be front and center in a list on your developer pages.
We invested our time in making sure the SDK was robust and documented well for developers. We plan to add more technical documentation in the future. Stay tuned.
What exactly do you mean with pixel-accurate?
IMO This is not a solution to anything.
That said, touchscreens still feel less satisfying than physical buttons, so maybe I'm just being nostalgic.
Or just pragmatic :)
There are dozens of articles/papers/essays I could put you, but here's one: http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesi...
For years radios had been operated by means of pressing buttons and turning dials; then as the technology became more sophisticated the controls were made touch-sensitive – you merely had to brush the panels with your fingers; now all you had to do was wave your hand in the general direction of the components and hope. It saved a lot of muscular expenditure, of course, but meant that you had to sit infuriatingly still if you wanted to keep listening to the same program.
I'm not saying this couldn't have a practical use -- just that you aren't proving it.
The part of the video where they traced a word out on the keyboard just looked painful trying to keep your hand up in the air and steady.
Haven't used my leap after the first month of getting it. I fear the nod will be the same.
Do like the button/slider feature however. That seems like a good addition. But that gets me thinking is a wii controller much different?
* Hand/wrist/arm mounted input (Nod, Myo, watches, chorded keyboards, etc...)
* Eye-tracking (technology exists, but needs to be miniaturized and developed further to fit within a glasses frame)
* Head movement (tiling your head, winking, etc.)
* Computer Vision (ie. AR develops enough to use your hand in front of you to intuitively interact)
In almost every situation I'd rather have a physical knob or button. If I'm sitting down at a desk or on my couch and putting on a ring, I might as well be picking up a controller or remote that have instant action and tactile feedback.
I suppose all these hand waving hardware startups share the Minority Report vision for interfaces.
That all said, the biggest issue with all of these new interactions is the lack of a solid, low fail interaction model that can seamlessly replace our current interfaces.
Looking at the leap, while it does a number of things right it has to always get it right, or as close to always as possible to be as good as a mouse click or a keyboard key press.
This looks interesting, but watching a promotional video doesn't show me how often a person has to flick their hand or swipe the touch strip to get the desired result. I have a leap and while I've gotten fairly proficient with it, I still find it's failure rate to be to high to make it a real replacement for my mouse and keyboard.
The device looks great for toy/demo cases like google earth and fruit ninja. There aren't many normal use cases where you would need slow, low accuracy pointing or gestures from a distance that isn't already covered by wii, kinect or a laser pointer for example.
Remote control is already solved by remote controls with buttons and smartphones connected to a tv. The tactile feedback increases the speed of usage so much that no touchless device will ever surpass.
It was a complete pain in the ass to wave your arm around to do everything.
Cool tech though.