Parrot Bebop
parrot.com
parrot.com
A workaround for this is to account for geometric distortion when stabilizing. For example, in VirtualDub, use barrel distortion filter to "un-distort" the image, then do the Deshaker pass, then use barrel distortion filter to get the fisheye look back. This is a manual, error prone process, it takes time to get filter parameters right and to make sure no edges come into the view etc. Too much hassle if you want to process many videos.
When stabilization happens in-device, they can tune it for the exact lens used, and they can work on raw video data, before compression. They can also account for rolling shutter and avoid the "jello effect". Plus there is one less post-processing step afterwards. So this has good potential and I'd like to see in-device stabilization in more action cameras too (Sony actioncams do have steady shot, but they also have some other shortcomings--lower max bitrate than GoPro, kind of bulky with the waterproof case).
just send in the full image. or is that bandwidth now more of a problem than image sensor quality?
As for bandwidth, generally these things record best video onboard and the transmitted stream is allowed to get glitchy with distance / interference / alien jamming.
It doesn't look like there's any pricing information for the Bebop yet. They should definitely be able to keep it under $500, and if so (and if it works as well as their demos portray) I bet they'll sell well.
* What flight time does it have?
* If you pre-order today (not that I'm going to), when can you expect to receive it?
Shipping is due to begin late summer, but Kickstarter orders will be shipped first. I've been told there is going to be a price increase sometime this month, although I'm not privy to the exact date.
unchill.
TLDW: 20 minutes. Without a camera you'd be looking at around 25 minutes.
You're right that this info should be on the website - I'll make sure that happens. Thanks for the feedback.
I have quite a bit of quad/hexa-copter flying and the #1 problem I have had is replacing blades. Luckily my more expensive copter I have uses the same blades as RC planes so they can be ordered cheaply, but thats not the case with my other drone. I can foresee a huge headache for your users if the pocket drone uses proprietary blades.
If you're a tinkerer you can build your own for a lot less, but be prepared for a LOT of fiddling to get it right (and the crashes that come with the fiddling). I fly a DIY F330 (same dimensions as the Phantom, only 'naked' frame) with an Arduino-based flight controller (APM2.6). It has some advantages over the DJI system, such as unlimited waypoints for autonomous flight. It can carry a gopro, and replacement parts/batteries are a lot cheaper if you get them from China. I don't get anywhere near the battery duration of the DJI, though. So: if you're looking for a new hobby: build your own. If you just want to fly: get the DJI.
Among the differences: the Phantom has an actual radio, with ranges of over 500m (it would be very surprising if Wifi covered the advertised 300m of this new Parrot); you can change cameras as you wish (or, after a crash), it can fly really high and really fast, etc.
You can get a Phantom 1 for under $350 these days (without a gimbal), or a 2+ (camera and gimbal included) for around $1000. I would recommend buying the 2 without gimbal ($550) and the Zenmuse gimbal ($150-$200) -- and if you already have a GoPro you're all set.
Alternatively, you can buy a Hubsan H107D FPV which comes with a radio with a screen, for under $150! I don't own that one, but I have the Hubsan X4 which is a lot of fun (and completely safe to fly indoors).
Have a look at the DJIF450 or DJIF550 frame kits, start with one of those cost me around £400GBP, you'll learn more with one of those than a Phantom and you'll be able to replace parts easier.
The $200 figure sounds optimistic since the frame and the radio each cost around $100, and then you have to add the motherboard, flight controller, motors and props...?
Would you mind establishing a shopping list of what you built, and where you bought each part? I would love to give it a try! ;-)
- Frame (F330 clone $8.90)
- Motors x4 (Turnigy 1000kv, $18.20)
- ESC's x4 (Turnigy 30A, $9.99, flash them with SimonK)
- Flight Controller (KK2.1, € 29.99)
- Transmitter + receiver (Turnigy 9x, € 59.99)
- Props (2CW, 2CCW, $2.46 per 2. Do get extras!)
- Battery (2200Mah 3S 25C, $10.57)
- Charger (Turnigy Balance charger, $22.95)
Total cost: a couple cents over $250. You can do even cheaper when shopping around Chinese webshops, but this should give you a pretty good idea. All of these parts are from Hobbyking, by the way. (Edit: formatting)
1. Instead of buying a cheap, easily-broken "flamewheel" frame (e.g. F330, F450, etc) get something that's much more difficult to break like a One-Piece Quad (OPQ) frame (http://witespyquad.gostorego.com/opq-one-piece-quad-frame.ht...) or learn how to make your own frame out of thin-walled PVC (which really is super quick and easy if you have a heat gun--takes a lot more time using the boiling water method; spend $20 and get a bog-standard heat gun). If you build your PVC frame with a "T fitting" field repairs usually take just two minutes to swap out a broken arm (flamewheel repairs take forever in comparison).
2. The Turnigy 9X Tx (aka "remote control" for the uninitiated =) is pretty good but the FrSky Taranis (~$200: http://www.alofthobbies.com/frsky-taranis-x8r-combo.html) is vastly superior. You will never "outgrow" a Taranis. It runs the open-source OpenTx firmware (infinitely hackable), supports 32 channels plus a new bi-directional communications system named, "Smart Port" (support for which was hacked into MulitWii by yours truly). Before the Taranis, to get a Tx that supported even 12 channels was a $1200-2000 investment. Not to mention one that does everything the Taranis can do (logging to SD card, audio feedback, jillions of switches/knobs/hats, etc). The Taranis has basically made every other Tx obsolete and every Tx over $200 is now a huge waste of money.
3. Get at least one LiPo "charge bag" (~$2). Lithium Polymer batteries, sitting by themselves on the shelf, hooked up to nothing, will occasionally EXPLODE INTO FLAMES THAT CANNOT BE PUT OUT. The chances are small, yes, but those chances go up every time you crash or if you let the charge of the battery get too low. They also go up every time you charge it. Stay safe: Charge your batteries in the bag and also keep them stored in the bag when not in use.
4. Always be aware of how much your quad weighs when flying. A 450mm frame outfitted with a GPS, 2200mAh battery, and a camera can weigh 5-6 pounds and yet can fly well above 400 feet (actually ~5x higher but don't do that!). It's enough to kill someone and/or do very expensive damage to a house, car, or whatever it happens to crash into. Always assume that at any point during a flight any ONE component could fail resulting in "death from the sky": A motor, a propeller, a speed controller, the battery, a connector, the flight controller, the receiver, the battery, the frame, etc. All it takes is just one of those components to fail and it's DOOM.
http://www.seanduffy.co.uk/blog/2013/8/Project:-Quadcopter-B...
I'm not sure what you mean, but there are carbon fibre sheets just like wooden sheets. It's a little harder to cut and more expensive, but it's less likely to break. http://store.scoutuav.com/wp-content/uploads/2012/03/Scout3-...
You can tinker around with the source code. Memory of the APM is limited, though.
They don't add the transmitter and batteries though, which would bring the price easily to $200. But, it is doable.
My comment isn't neutral, as I work at Parrot, but I think it is honest. I also make my comparison with an expected price of 500$ for the Bebop drone, but I have truly no idea of what the actual price will be.
[...] Bebop Drone navigation computer features a Parrot P7 dual-core CPU, quad-core GPU and 8 GB of Flash Memory[...]
was intriguing. I really don't believe that they really have a custom "Parrot P7" CPU since that makes very little sense considering their use for the CPU. Also, even if they had designed their own CPU, why would they include a quad-core GPU for this application? That doesn't make any sense, either.
Does anyone know more about that CPU? I don't follow Parrot closely so perhaps I'm misjudging them.
I guess I kind of assumed it was an ARM, that does make it feel a lot less magic since (from my understanding) designing a SoC based on ARM is quite far from the same as designing a CPU from scratch in terms of complexity.
I wish they had included the word "ARM" in their description.
My last AR.drone was ARM based with RTLinux as the kernel, not sure if it is the same now. You could SSH directly to the onboard OS and into Busybox. I was able to modify the wpa-supplicant so it could connect to the house wifi and be controlled from my PC, instead of using the crappy iOS client. From the SDK I wrote a small .Net app that used my Xbox controller, gave me telemetry, and recorded video.
Shooting with this kind of system really makes even bad video interesting.
Now I think drones could be just that dolly/crane system. I hope people make their control software open source. The key would now be software that can produce super stabilized flights in artistic trajectories automatically.
I just make short films as a hobby, and I've been so excited over the years to watch these huge quality/price inversions for high quality video. There's still a ways to go, but the movement has been amazing; it's been thrilling.
And now this?! There are so many shots I have in my head that I could pull off with this. The idea that I -- I alone! -- could essentially afford my own dolly/crane system blows my mind.
I feel like I have just seen the future.
As for the software you mentioned: it's clear, the stability has to get better (but there was clearly a lot of wind on that beach, as you would expect, so maybe it would be better in different conditions). But for the trajectories, you could also contract someone that worked remotely, to whom you could draw out the trajectory you want or model in another way, and be your camera operator. (Wouldn't that be mind-blowing? "The camera operator on this film never left their home in Madagascar.") Really -- I've just seen the future, and as a (hobbyist) film maker, I'm ecstatic at the potential!
There's only one camera though, so you don't have any stereoscopic effect.
I'm fascinated by this drone[1]. Variable pitch rotors means it has the agility of a helicopter, including inverted flight (upside-down). Only downside is there is 1 motor so 1 single point of failure.
[1] http://curtisyoungblood.com/V2/products/quadcopters/stingray...
http://motherboard.vice.com/read/commercial-drones-are-compl...
(I kid, I kid..)
http://blog.parrot.com/2014/05/12/introducing-parrot-skycont...
Two things worth pointing out that I think are very important:
* The IRIS uses RC plane blades so they are cheap to replaces
* The piloting software is open source
There are lots of applications for these types of devices. - News reporting - Surveillance and recon - Security (couple it with a wireless charger) - Entertainment
All of these can be broken down even further into different industries etc.
We do similar stuff, just with big boy tools.. Red EPIC and octos, 3 axis gyros - http://londonhelicam.co.uk
http://www.shutterstock.com/pic.mhtml?src=PS5DwrRy6S3EBRIUs8...
(it's Miami)