The history of the modern graphics processor
techspot.com
techspot.com
What? No.
The evolution of the modern graphics processor begins with the development of commercial 3D systems in the 1980's. Jim Clark founded SGI in 1982 based on his work into hardware acceleration of geometry computations for 3D at Stanford. By the mid-1980's, SGI workstations were able to handle 3D modeling and animation locally: http://en.wikipedia.org/wiki/Silicon_Graphics#IRIS_2000_and_....
You can find some of Clark's papers on the hardware here: http://www.computer.org/csdl/mags/co/1980/07/01653711.pdf (1980); http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.359.... (1982). I can't find a good reference describing the rasterization side of the pipeline, though the second paper describes it very briefly on page 132.
There's a really neat website going into details of early 3D consumer chips: http://vintage3d.org. It's very interesting, though again it should be noted that these products came out in the 1990's, well after hardware acceleration of 3D was well-established in the workstation market.
I imagine products like the Oculus Rift will hopefully have the same effect on gaming. New ideas that we could barely imagine before will now be within reach.
Such as? There have been great enjoyable DOS-based 3D games for a number of years ever since Wolfenstein so I'm curious what 'new genres' you're thinking of that the introduction of a 3D graphics processor enabled.. ;)
[1] http://tech-insider.org/unix/research/1990/1211.html [2] http://techpubs.sgi.com/library/manuals/1000/007-1210-060/pd...
Probably we think now that we have good looking graphics but after 15 years of development they aren't so good anymore.. AMD/ATI and NVIDIA have done great work over the years.
Along came something like the SNES, which although it shares the same resolution as the NES (256x220 or something along those lines), it had access to 32,000 colors instead of the 64 available to the NES, and it could use up to 16 per sprite. That's the main reason why SNES screenshots look so much better then SNES screenshots.
Once 3D came along, graphics looking 'good' became more complicated than just resolution and color depth. The original Playstation suffered from texture maps that showed artifacts, became distorted, and had edges that appeared to 'jump' around.
As the hardware became faster and fixed those issues, more techniques were added for lighting, shading, and a hundred other enhancement which got us to where we are today.
Also, around the time when the switch to 3D graphics happened, the 3D ones looked a lot uglier than some 2D games that seemed prettier, which had better art and colors.
Incidentally, while only a few of the oral histories have videos up, there's 500 or so transcripts up, will worth a perusal.