> I don't see why it's unreasonable to replace a $500 device, when you already had to buy a $500 device in the first place to get access to iOS apps.
You paid $500 for a device that can browse the internet, make phone calls from the back of a moving car, give you directions from anywhere to anywhere, record video, etc. You don't see how having to replace that entire device in order to buy a $1 app is unreasonable?
> If you had to move every time you signed up for any broadband service, even the first one you ever sign up for, then that might be a comparable analogy.
1) Where Comcast is the only provider in your area, you do. 2) In areas where Comcast has actual competitors, that would imply that Comcast is less of a monopoly than Apple. I don't think that's what you were going for.
> Nintendo controls the availability of games for my Wii, and I'd have to spend a chunk of money to switch to another gaming platform, but that doesn't make them a monopoly either.
Sure it does. It's exactly the same thing. Although Apple does have a higher barrier to switching, because cost of phone:cost of app is a much bigger ratio than cost of console:cost of game.
> While I think that $500 doesn't break my point, I'd still also like to point out that it's wildly inflated. If you own an iOS device and want to run Android apps, the cost of entry is more like $30-50, even if you don't consider used hardware. Even coming the other way, prices start at $229.
The $500 isn't the cost of the Android device, it's the cost of the iPhone you canceled the service on. Unless you want to say you're going to keep the iPhone too, in which case you're going to have to add in the recurring cost of a second cellular plan. And the market value of the huge inconvenience of having half your stuff on each of two devices.