3dfx Oral History Panel [video]
youtube.com
youtube.com
However, it's also worth noting what a huge leap forward in quality the original voodoo card offered. The original quake was ported to GL so that it could work on the voodoo, and it was a revelation. Many games were subsequently released with wildly different software and Glide (3DFX's API) rendering modes. The original "Grand Theft Auto" in particular looked vastly better under Glide than under software. Before long, game developers started requiring Glide hardware support rather than trying to build software rendered versions of their game. The voodoo cards were such a big leap forward for gaming that they were universally adopted in spite of their problems.
After 3DFX folded and the voodoo series fell into obsolescence, it was difficult to play an entire generation of glide-only games for quite some time. Fortunately, despite the fact that Glide was proprietary, a host of different people made glide wrappers, and we can now enjoy Glide optimized games from the comfort of a standard DOSBOX install!
3dfx voodoo1/2 did one thing and did it damned well. They are basically responsible for the 3D revolution in gaming, as before 3dfx you had absolute shit like Matrox and Trident with "3d accelerators" which may as well have not existed. It was as close to a hard requirement as anything at the time for gaming.
Voodoo3 was the beginning of the end for 3dfx, and I wouldn't doubt that part of that was having to switch focus to 2d performance as well as 3d.
Time to go pull out my old V1/V2/V5500's from storage :)
These days it's 30fps: https://www.youtube.com/watch?v=Y1yn5OD5WbM#t=107
For me, what's astounding is thinking back on all these business wars in tech in the 90s that seemed so crucial at the time. Half a decade later, one or both sides were absorbed, dead, or irrelevant.
Palm's vs Pocket PC's. Nokia vs the world. Sega vs Nintendo.
Not many wars where decided by technology itself but other things.
Nokia trusted his middle-end low-end market share then android and iPhone came out.
Palm lost it's way when the smartphones came out.
Sega lost because bad decisions. Nintendo also had bad decision but now is staying behind because the ferocity of the fight between Microsoft and Sony.
Kodak had amazing products but it's perfectionist way to do things let them lagging behind.
Kodak and Nokia are really sad stories because both had amazing products but didn't understood the changes around them. (yeah both more recent examples)
Microsoft won their previous wars because understood the previous reality "feature complete but mediocre solutions". I mean, what the people need want but no more just the essential part. So they dethrone Lotus, Wordperfect etc.
Very surprising.
The had amazing technologies. I had digital cameras of samsung, Sony and Kodak and the Kodak product was the one I loved more.
Sony and Samsung were stupidly weak to sand, bad battery consumption and some other minor quirks. The Kodak camera was ugly as hell but it worked (thinking some parallel to Nokia products).
Kodak thought "our brand is what people buy so if we offer people will buy".
Fujifilm nailed it. Created a diversified products, put a hand to their patents in plastics chemicals and other things and started to sell technology. So they diversified.
Kodak released products over engineered at slow peace. They still biding in analog products, meanwhile their digital products never took off. Kodak was the mayor patent holder in its time in optical, chemical, plastic and other things. But they were a GIANT biding in sell products and never understood their clients. They never understood their technology value and never understood what the market wanted. One day they stopped to sell and Kodak went out of business.
http://eocamera.jemcgarvey.com/
By way of these:
Fortunately, Quake II was able to stick to that famous brown-on-brown palette.
Also: 640x480 being unimaginably high-resolution...
I still remember staying up all night playing Deus Ex on that rig.
The late 90s truly was the golden age of PC gaming.
Voodoo2 I think was 800x600, but you could push it up to 1024 if you had two chained up with SLI.
Of course, when I first got a Voodoo card, it was plugged into a 15" cheapo CRT which couldn't even handle anything north of 800x600. So it wasn't an enormous problem.