"Unholy Rage": Eve Online bans 2% of accounts, sees 30% drop in CPU use
eveonline.com
eveonline.com
It seems to me that a PLEX would be too large a chunk of currency to be effectively traded about. I wonder how that's going to work for them.
I've always been fascinated by this aspect of Eve... too bad the game itself is such a large time sink.
I noticed when playing EVE that the unrefined ore was more expensive than refined ore, because there simply wasn't the supply. It makes no sense that iron ore should cost more by weight than iron, despite iron being purer and requiring energy for the production. It was bizarre and made the experience at the beginning quite unfavourable.
There was no benefit in training for ore refining, because unless you had the highest rank imaginable, you couldn't make money off of it.
I'd love it if the EVE developers allowed these RMT's to be hunted down in game. Cost them too much ISK through people hunting them instead of simply banning their accounts and them getting another. Turning the whole RMT into a much less profitable alternative would remove some of the incentive.
I'm sure bank robbers would be less likely to rob a bank if they were allowed to keep the cash but everyone in public could club them and take their wallet and smash their car up for fun. It'd be a much more social form of justice, which is what justice is supposed to be in EVE; it's legal to rob a bank, but you've got to be prepared to be a target. Equally a RMT should be treated like a counterfitter, banning the accounts is just a temporary punishment and should be used against people purchasing money, but you have to make it less profitable to the RMT's to actually remove them from the game.
It's like drug production. Catching every guy with a gram of coke is insane and impractical. However, if it becomes cheaper to do things legally than illegally you won't have a single gram of coke on the face of the planet. Look at some of the Asian countries, some farmers have dropped marijuana and poppies for palm trees, because palm oil pays more than drugs.
1) Recycling ships and modules. Which can be got from loot, blowing up players, or pirated from other players.
2) Scamming, pirating, ore/refined/ships/modules.
Also, imbalance comes from regional supply/demand.There is also station effecency, and market effecency, but from: http://www.eve-wiki.net/index.php?title=Refining
Player efficiency Players have an efficiency rating that starts at 37.5% and is modified by the skills Refining and Refinery Efficiency, as well as by any specialized skill for refining that particular material.
Refining provides a 2% improvement in the player's efficiency rating per rank.
Refinery Efficiency adds a 4% per rank improvement.
Each class of ore (Omber, Kernite, Veldspar) has a skill that improves the player factor by 5%/rank. Reprocessing ships, modules, and other items falls under the Scrapmetal Processing skill, which provides a similiar bonus.
The resulting rating is calculated by:
Net Player Efficiency = 0.375 (1 + 0.02* Refining skill rank) * (1 + 0.04* Refinery efficiency rank) * (1 + 0.05* specific skill rank) *
Also: Station taxes NPC stations will take a share of the proceeds amounting to 5% of the resulting minerals. This tax will be reduced by your standing with the corporation running the station. At a standing of about 6.7, the amount taxed will be zero.
So, if you really want to compete, you need to max the market skills, 3 refining skills, and have a standing of 6.7. But, in 6 months you can make other people wonder why it's worth more to sell the ore than refine it themselves.
PS: There are also a few stations where ore price is increased becaue of a quest.
http://www.google.com/search?q=isk+eve&num=100
...which certainly confirms that they have a problem!
EVE Online ISK (The Inter Stellar Currency) is the currency in Eve.
Heh. You have more faith in NLP than I do. Interestingly, the quotes around your query are critical. Omit them, and you get the same junk I did.
I once heard a guy from Google say that quotes around search queries are sort of the nuclear option of search, i.e. they see it as a failure if the user has to resort to quotes. But they certainly do the job in this case.
Quotes mean search for this phrase.
Without quotes it searches for those words in anyorder, anywhere on the page. Probably throws out "is" and maybe even "what" as too common. And not all the words have to be on results that returned. This is why without quotes it's same junk you got.
EDIT: sigh My surprise is that it's not higher. It's an incredibly well designed experience. (Come on guys, at the very least it would be bad business for me to badmouth any game developer/publisher with an off-hand comment. We don't now, but we've always wanted to cut them in on a share of used game sales on Dawdle.)
However, if every account pays the minimum of $10.95 (the lowest rate for monthly subscription) that's almost 41 million dollars and they're finally making it available to buy timecards in-store, so the subscription will likely increase as it's essentially been for players with credit-cards and not teens.
Edit: This isn't always made clear about EVE. They have only one server, that's 310,000 users in on one server, roughly 40,000 at any one time. It's a much more impressive experience than WoW where you might never see another person, where as in EVE you can see hundreds of ships in one area that isn't a guild-war. Guild wars are, to put it quite frankly, insane to watch. I've seen a few hundred ships in a fire fight and I was a newbie.
So I'm not sure all 300,000 are paying customers - still very very impressive!
Some of us like that about WoW. I really like the dynamic (on some servers, and much more so now in the lowbie areas) where there are enough people for help if you need it, and enough to stock the auction house and for chat, but you can quest or hunt for half an hour or more without seeing another player. It makes the world feel bigger and more open.
The only reason to switch servers in Eve is if you want to log on to the beta server and play with new ships/weapons that your main character can't use yet or that haven't been released yet.
In Eve, it's possible to lose months or years of in-game "productivity" from a single battle or event. It's part of the thrill of the game, but most people can't take that kind of pressure, or can't commit to joining a well-organized corp.
As for growing their market, they just announced a FPS console game that's linked to the Eve universe. It will be interesting to see how both environments will interact.
http://www.massively.com/2009/08/23/eve-evolved-dust-in-the-...