New York City photographed with the Game Boy Camera in 2000
ironicsans.com
ironicsans.com
http://www.ironicsans.com/2007/09/idea_color_photos_with_the...
Also, his method reminds me of these old Russian photographs:
http://petapixel.com/2014/03/10/incredible-color-photographs...
http://en.wikipedia.org/wiki/Silver_%26_Gold_(Neil_Young_alb...
I remember seeing ad's for this camera when it came up, but never actually saw a picture from it until recently. I really love that weird tech like this existed.
The interesting thing about the sensor in these things (Mitsubishi M64282FP) is that it has an analog output, so it's capable of much higher bit depth than in Nintendo's implementation of it. There are various other (mostly robot vision) projects using it that you can find on the Internet, and you'll see that the images are far less pixelated.
I also think it's rather amazing how much the tech has progressed - 15 years ago, the cost of a 128 x 123 (there's 5 black lines probably for BLC) - 16KP - monochrome array fixed-focus sensor module would be around the same as a 5MP AF colour module today, of the type used in smartphones.
If the images had the same resolution but higher bit depth, you wouldn't be able to make out much more detail, but the images would be a lot smoother and less blocky-looking.
EDIT: I used today's Wikipedia featured picture as an example.
Original: http://en.wikipedia.org/wiki/File:Kumar_Anish.jpg
256x256, 8 bits per pixel: http://i.imgur.com/YVIS2g3.png
256x256, 2 bits per pixel: http://i.imgur.com/iTFslZx.png
256x256, 2 bits per pixel, with dithering: http://i.imgur.com/LnlmORI.png
Common on certain types of digital cameras today as well (especially smaller ones like mobile phones and P&S cameras).
Yes!
Fun to do. Put one of those pics on your screen and walk back a few meters. For example the picture of the guy in the subway sleeping. You'll notice the details start appearing because your brain is filling in the details.
It's also worth noting that the gameboy camera also contained a very weird and limited sequencer called trippy-H, which you accessed by first completing an objective (take so many photos or make an animation or something).. and then shooting the right thing in the shooting game.
Here's a demo of it: https://www.youtube.com/watch?v=7SDQ7vF5CIQ
I loved that the gameboy camera had a ton of completely hidden weirdness (pre-internet!) which you found out and shared with your friends.
Speaking of constraints, the camera apparently had a problem with its RF filter, which resulted in a lot of static when you were recording to the audio tape. Someone figured out you could hack in your own RCA video out connector, so most of the films shot with the camera have been modded to get a better picture. Here's a link on how to mod one: http://users.speakeasy.net/~joem/Pxl/guide.html
Incidentally he now works as a film editor.
Incidentally, that camera used rather interesting technology. Its sensor was a regular CMOS ram chip with the opaque cover replaced by a transparent one. Bits would flip back from 1 to 0 due to the light projected onto it.
If you'll excuse the Cracked link, there are also some weird easter eggs: http://www.cracked.com/article_19332_7-creepy-video-game-eas...
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