Show HN: Survival Thriller Game that uses Echolocation
lurking-game.com
lurking-game.com
Your trailer doesn't tell me much as a non-visual user, but I like the idea of the noises you make being audible to whomever is hunting you even while they tell you what's around. That seems like a nice strategic element.
If you're looking for additional thoughts/design advice, I'd be happy to brainstorm further. I design audio-only games (albeit typically titles like traditional games but with audio-only interfaces) so have put lots of thought into this subject.
It could be called bat-mode!
You should buy a Razer Tiamat, and a computer capable of running it. It's a 7.1 surround sound headset. It's different from other surroundsound headsets in that it's truly surround sound: there are a bunch of actual tiny speakers inside each ear which physically emit sound from different directions.
The experience is incredible! It's nothing like headphones with two speakers, or any of the "virtual surround sound" stuff. People think we only need two speakers because we have two ears, but it's not true at all. Two speakers work sort of okay, because everyone's used to them and our audio presently is made to work for them, but surround sound is far superior.
Unfortunately it requires a desktop computer that has 5 plugins for the audio. (Front, front-left, front-right, back-left, back-right, if I remember correctly.) Also, the headset is slightly hard to configure out of the box. If you plug it in and aren't overwhelmed, don't give up hope! You have to go into the audio settings and enable stuff like bass management or loudness management or... stuff like that, I've forgotten at this point but I could look it up if needed.
The positional audio is so good that I think you might be able to play some games. Unfortunately, there aren't very many games which take full advantage of surround sound, but it could be fun for a friend to play a scary game like Amnesia while you listen to it. It's admittedly very expensive for probably not too much takeaway for you though.
Here's a link to a comment I wrote about the Tiamat a couple months ago when Sony announced a competing project to the Oculus Rift. They said they're shipping something with "60 virtual speakers" so that prompted my comment: https://news.ycombinator.com/item?id=7426463
If you have any headphone/USB interface buyer's advice to offer than I'd be interested. At the moment I'm lacking enough connectors for a 5.1 interface with this setup and certainly lack same for headphones. :)
http://www.amazon.com/Vantec-External-Channel-Audio-Adapter/...
http://www.amazon.com/Sabrent-USB-SND8-8-Channel-External-Su...
Here's the Razer Tiamat headphones, I'm using them and like a lot:
http://www.amazon.com/Razer-Tiamat-Surround-Gaming-Headset/d...
We would suggest you check out BlindSide(blindsidegame.com) and Papa Sangre(papasangre.com) in the meantime.
Echolocation is not some kind of magic ability, where a person without vision gains superhuman abilities to measure time between echoes. This is the way it is often portrayed in the media, though.
Shaping your mouth and your lips, click with your tongue to create a directional click going to your left or right hand side. Then listen to the sound of the click (the click itself, not some magical echo 10 ms later) and try to hear differences in the color or timbre of the click. It's just like tweaking the settings of a reverb effect in an audio software. Hard surfaces like glass or concrete sound very different from soft things like humans or trees. Distant objects sound different than close ones.
Scientifically, you are measuring the impulse response in frequency domain [1] (ie. spectrogram). According to the convolution theorem [2], the impulse response has all the "information" about the surroundings you can have (applies to acoustic, mechanical and electrical signals too).
I sometimes practice by trying to navigate long hallways at the office and trying find my desk without the help of eyesight (I know it is n'th door to the left, and open doors are easy to tell from hard walls). Sometimes I practice outdoors just trying to recognize trees, buildings, cars or humans from their echo.
Blind people often echolocate subconsciously by listening the echoes of their footsteps and surrounding noises. This was demonstrated by a echolocation teacher by playing white noise in a familiar room and seeing their new students who claim they don't echolocate get lost in their own living rooms.
[0] https://www.youtube.com/watch?v=r9mvRRwu5Gw [1] http://en.wikipedia.org/wiki/Impulse_response [2] http://en.wikipedia.org/wiki/Convolution_theorem
https://www.youtube.com/watch?v=iai72LhlcZA
Edit: Tried playing, it didn't seem to pick up input from the microphone, I had to press 'Q' constantly to fake sound. Is the mic disabled in the Mac version?