Ray Tracing Jell-O Brand Gelatin (1987) [pdf]
cs.northwestern.edu
cs.northwestern.edu
Since there seems to be some confusion in the comments, I'll point out that the Jell-O paper is 100% not serious. It's a satire of excessively-mathematical computer graphics papers. (Source: I shared an office with Paul.)
I especially love the reflections. It's not even noticeable unless you look carefully, but you can see reflections of cluttered windows, a light-up sign, and a human silhouette. I'd love to rotate the camera and see what their actual out-of-frame scene looks like.
http://simulationcorner.net/fur.png
The bear looks still so nice. Even nowadays The picture is from this paper from 1989:
I wish they had gone into detail about the numerical algorithm used to simulate the wave equation in three dimensions (Runga-Kutta order 4 probably?). As someone with a physics background, this is far from theory, or even original research.
It's interesting that they mention the necessity of Markov Chains for intersection calculations. Would anyone know if better techniques have been devised since the publication of this paper?