/**
* Sets the light position for drawing.
*/
-Isomer.prototype.setLightPosition = function (x, y, z) {
+Isomer.prototype.setLightPosition = function(x, y, z) {
...
var yMap = new Point(point.y * this.scale * Math.cos(Math.PI - this.angle),
- point.y * this.scale * Math.sin(Math.PI - this.angle));
+ point.y * this.scale * Math.sin(Math.PI - this.angle));
No thanks :( In all seriousness, cool library. What standard does it follow? Can't seem to find that anywhere.