A Developer's Perspective On Porting Games To Linux
phoronix.com
phoronix.com
Some developers are shockingly Microsoft-centric...
Why do people say they have a fast-paced work environment when most of the employees move at exactly zero meters per second for hours at a time? It's all about marketing, and the lies we tell ourselves to prop up our self-image.
A rose not named Bloodpetal Olfactoryblastin' Extreme Transcendent Amazing Ultraromance Blossom does not, in fact, smell as sweet.
I don't know if the phrase was originated by Game Developer Magazine, but it certainly popularised it's use within the games industry. The GD Mag postmortems are generally exceptionally candid and a great series to learn things from. See http://www.gamasutra.com/features/postmortem/ and the general archives at http://www.gdcvault.com/gdmag (I'm not sure if the website has all the postmortems that featured in the, sadly defunct, printed magazine).
Being around after death sounds pretty successful to me. Especially if it involves lots of quaffing and hairy Vikings.
The project has ended, but the output from it may live on.
I wrote a blog post a while ago why I basically ditched DX: