About a year ago I decided to make a language mainly because I wanted to experiment with some programming paradigms. I had made little domain-specific "languages" many times before, but this was going to be different.
I'd suggest that you try to figure out most things on your own, however. It's way more rewarding to think about the problems you're trying to solve, go ahead and implement them. That way you're also forced to have eye-opening meta thoughts about programming in general. Only after you've gained some appreciation for the issues involved, look them up and see how other people solved them. This worked very well for me.
Lisps and Schemes are certainly easier to implement than most syntaxes, but consider doing something else so you can get a better understanding of the complexities of parsing a non-Lisp.
In my case, I did my prototype in Java, that's the lexer, parser, runtime and standard library. While I wouldn't necessarily want to do it that way again, it was a great learning experience and I was pleased with the result.
About two months ago I decided to give it another try, but this time in C, using the Lua codebase. So far this has been a very good choice for a second stab at the idea. And I was pleased that I could recognize a lot of the patterns in the Lua codebase where I had implemented equivalent parts in my earlier project. If I hadn't taken the hard route back then, I probably would have a harder time now.