Stanford University acquires source code for Multi-User Dungeon
gamasutra.com
gamasutra.com
Bartle has gotten a lot of mileage over the years with the MUD1 story, leading to a misinforming of the media and the public, both of whom, when it comes to technology and the history of technology, seem to be perfectly fine with being misinformed. It's a shame to see an institution as prestigious as Stanford fall for the same misinformation and ignore the real history. Five minutes of Wikipedia browsing would have set them straight.
I'm sure MUD1 was very cool during its time, and got a lot of people interested in the ideas of MUDs. Unfortunately, it was not first. Hard as it might be for people to grasp the concept, but more sophisticated multi-user dungeon games existed before MUD1 was even conceived. Deal with it.
As for your comment "not any Stanford affiliated source" -- if you read the Gamasutra story carefully it has a prominent link to a Standford website page (on game history!) talking about, in its first sentence even,"the first online virtual world, MUD1."
Under http://en.wikipedia.org/wiki/MUD I found this:
"In 1978 Roy Trubshaw, a student at Essex University in the UK, started working on a multi-user adventure game in the MACRO-10 assembly language for a DEC PDP-10. He named the game MUD (Multi-User Dungeon), in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing.[18] Trubshaw converted MUD to BCPL (the predecessor of C), before handing over development to Richard Bartle, a fellow student at Essex University, in 1980.[19][20][21]
MUD, better known as Essex MUD and MUD1 in later years, ran on the Essex University network until late 1987,[22] becoming the first Internet multiplayer online role-playing game in 1980, when Essex University connected its internal network to ARPANet."
It's not really his fault, considering how often he points out how unspecial MUD1 was by doing the same kind of rattling-off you did. He does leverage his fame; I'll agree with you there; but I don't see this as a bad thing considering what he does with it. (Namely, he puts all his effort into advancing game design as an academic.)
My regex is still better than most ;)
There's a really interesting podcast segment[1] about the Preserving Digital Worlds[2] project which tries to answer some of the questions about how to best document / preserve something who's value comes from the experiences users share with each other
[1]https://soundcloud.com/roman-mars/99-invisible-13x-game-over [2]http://pvw.illinois.edu/pvw2/
http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/11...
The best MUD I've ever played!