Note that PowerPC, as used in the Wii, Wii U and old Macs, is not exactly the same as POWER, as in this announcement. The POWER architecture is used by IBM AIX and AS/400 servers, and by the PS3 in its Cell variant.
Note that PowerPC, as used in the Wii, Wii U and old Macs, is not exactly the same as POWER, as in this announcement. The POWER architecture is used by IBM AIX and AS/400 servers, and by the PS3 in its Cell variant.
For reference, the PowerPC 750 derivatives in the GameCube/Wii/Wii U are in the same family as the PowerPC G3 used in Macs around the turn of the century. It is also related to the CPU running Curiosity on Mars. So yeah, although Nintendo is a big customer of the Power architecture at the moment, they're not really breaking new ground.
I'm not entirely sure they succeeded in their goals, but with how well SPEs are used in PS3 games, I'm not sure it matters.
Contrast this with the software a PC runs -- mostly compiled to be optimized for a "generic" x86 CPU. In fact, it may have been compiled many years before the CPU was even designed. There is a lot more scope for runtime re-ordering to improve execution unit utilization.
If the whole world ran Gentoo, commodity CPUs probably would be in-order too.