Drowning in Problems – By Notch, Creator of Minecraft
game.notch.net
game.notch.net
Sorry for writing this comment, but I don't know how to flag it.
a = setInterval(function() { $("a:contains('Solve')").simulate("click"); }, 1000)
minutes later: You are dead.
There's a lesson here somewhere. setInterval(function () {
[].forEach.call($('#problems').childNodes, function (p) {
if (p.children &&
p.children[1] &&
p.children[1].className === 'award') {
p.children[0].click();
}
})
}, 250);
// child out
setInterval(function() {
if (window.relax_solve) {
window.relax_solve.click()
}
}, 500)Reincarnation is just pointer arithmetic.
setInterval(function(){
[].forEach.call(document.querySelectorAll('a'), function(a){
a.click();
});
}, 250);