Google I/O Registration 2014
stancarney.co
stancarney.co
By the time this was made public and people were able to build scrapers, everything was already gone. Person A finds a ticket, tells his closest buddies so they can find them. Before it's made public knowledge that this happened, all of A and his friends and their friends have tickets. I don't see this as a particularly "good" approach. Why not just randomly pick several developers from GitHub/Google Code and say "here are 10 tickets, give them to your friends"?
I'd much rather a scavenger hunt be announced and all-inclusive of the community. I don't see how this is any better than FCFS or lottery. In fact, the lottery might be the worst of all. It's more likely to be diluted by non-technical people and encourages gaming by having as many employees sign up as possible in any given company, since there's no cost to register.
I don't understand what Google's goal is with I/O attendance.
Is this not one of the most technical conferences of the year? Highly technical talks and sessions for developers by developers. Looking over the talks at 2013 (https://developers.google.com/events/io/sessions, non-versioned link, so this might point at the 2014 sessions if your'e reading this in the future), everything seems to be developer oriented.
Why, then, doesn't participation require the ability to do something like complete a few simple randomized programming challenges to prove you're capable of benefiting from attendance? Google runs Code Jam, they easily have the infrastructure to do this on the scale that is needed for I/O. It's also certainly not necessary that every seat be given out this way, but why not 70-90%?
I'm happy that they put everything on YouTube and live stream the talks, so I (and everyone else who doesn't win the lottery) can still benefit, but if people are trying to get tickets just to get the toys Google gives out to attendees, I feel like there needs to be much more thought put into the selection process, or Google should just sell those outright to any developer who wants them. I really hate trying to saturate conference attendance by giving out exclusive toys, or toys ahead of market. It typically attracts the wrong people for the wrong reasons.
Excitement. Buzz around the Android developer experience.
It is a fun conference. But lets be honest, if they stopped the freebies, would it garner the same interest from non-tech folks?
P.S. my personal opinions. I attended it once and had a fun time.
If the goal is to have a place to show off all the stuff that's new in Android (or the new Google devices), that seems like a separate consumer-oriented conference. Or the big unveiling keynotes followed by the actual I/O, and the two should have separate attendances.
Look at games. There are many consumer-oriented events (BlizzCon, PAX, E3, CES, etc) to a few developer-oriented events (GDC). And the two don't generally overlap too much.
Either way, off-putting.
Normally I love puzzles like this, but how many tickets could they have possibly given away with these codes? Compared with the total number of attendees, these were just a drop in the bucket. The overwhelming majority are simply going to be lottery winners. I fail to see how that is an improvement.
So while I do think the scavenger hunt is very Googleish, I still don't think the overwhelming majority of attendees will have gotten passes as a result, so I don't think this game really does much to tilt the needle. Most of the attendees will have fronted their $300 or $900 and will have been selected at random instead of by merit.
I'm still looking forward to the event but I can't help but be disappointed by the result and I'm not sure this particular selection process will have generated the best pool of attendees. Demand simply exceeds supply, and no matter what selection criteria have been used, someone more deserving will be left out. I don't necessarily qualify that by suggesting that I'm more deserving, just that this process accentuates it.
Ultimately it is Google's event to run and there is something to be said about providing an equal chance to everyone, but there are tradeoffs with this approach.
2012 was probably the best overall in terms of retail price of giveways relative to registration fee: Samsung Galaxy Nexus, Asus Nexus 7, Nexus Q and Samsung Chromebox.
Last year was Chromebook Pixels which by themselves retail for more than $900.
In the case of Google IO though the freebies were such a good deal that many non-developers who are constantly looking to resell hot gadgets (the slickdeal-reading types who camp out at walmart before a new console release and try to buy 5 units so they can "flip" them on ebay) tend to come out of the woodwork when IO rolls around. This seems to contribute to the massive amount of registration interest Google IO gets relative to the size of the event (combined with the fact that all the talks are published in video form right after the conference) and the anecdotal rapid drop-off in attendees present at the conference from day to day.
Maybe they could key the freebie devices to your Google I.D. and use a non-OEM plain plastic ziplock so that the flippers will have to manually wipe it and list it as "open box" on Ebay.
Anyway, I enjoy watching the keynotes and classes from the comfort of my home office. You can't beat the price.
Being an Android developer, I was disappointed, at least only registered developers should have been allowed in the lottery fist or better yet confirmed tickets.
Apple was much smarter and it allowed only registered iOS/OSX developers to sign up for the lottery.
What do you mean by "hacked into it"? Do you mean people used wget -r on the developer docs and grep'd out codes to try?
- Ofcourse, I was just eliciting a contrast to Apple's registration system for developers, Android dev was just 1 use case I'm pointing too.
"What do you mean by "hacked into it"? Do you mean people used wget -r on the developer docs and grep'd out codes to try?"
- Did you read the blog in full before asking this? In the blog, this is what Stan mentioned:
"By this time several HTTP crawlers had been created by individuals looking to secure a ticket to Google I/O ahead of today’s lottery. The crawlers used various tools and libraries to download images, web pages, and Youtube video annotations looking for more codes."
Google was created by creating web crawlers that indexed the content to rank pages. This exercise was a tribute to those algorithms.
Anyway, the easter eggs were just that: a small game for promotion and fun. There were around 300 of these - the Google+ I/O community alone has 43000 Members (Disclaimer: I got one 3 days after they started the easter eggs).
If Google's I/O team is smart they secretly check for peoples public activity through their Google+ account when they select winners in "the lottery". If they favor people who follow Google Developer pages or who liked some of the tech videos on youtube, they would already filter out a lot of the civilists.
Oh well, I guess I will not spend 900 dollars on IO. No big loss either way.