Go is an odd choice for such a graphics-heavy domain. If it works out well, I'll be very interested to hear more about that combination of technologies.
Not that it's impossible to keep framerates up using GCed languages. But framerate will be extremely important for applications that more or less require screens with higher refresh rates than commodity LCDs.
Before the Mojang/Oculus connection was severed in the Facebook/Oculus fallout, the plan was apparently to make a stripped down version of Minecraft, similar to Pocket or Pi, for the Oculus.
(http://notch.net/2014/03/virtual-reality-is-going-to-change-...