Noise, Dynamic Range and Bit Depth in Digital SLRs
theory.uchicago.edu
theory.uchicago.edu
Back in the stone age I was a lowly systems guy at the Image Processing Institute at USC and we spent a lot of resources computing all of the noise contributors to a digital camera system. The two uses were creating better cameras (that could compensate for their electronics) and identifying which images came from which camera (which could be used in authenticating an images veracity). These days there is so much post processing done in the camera body I doubt the pattern noise signature can be extracted from an image.
Since the start I was making hot pixel maps and that helped fix images using them as a mask in photoshop to reverse the errors caused by hot pixels and non-random noise.
A hot pixel map is simply a long-exposure photo taken that is completely black - with the lens cap on, or the lens otherwise blocked from all light.
I've found that as the sensor ages, the "hot" pixels get "hotter". I take a new pixel map every six months to a year, and have observed the increase in non-random noise.
This means that even on a bright, sunny day, with brilliant opportunities to pour light into the sensor while maintaining short exposure times, we /still/ can't get as much light in as we want, because if we do, we'll saturate the pixels -- and no amount of lowering the analog gain in the readout circuitry will recover the electrons that spilled out of the wells. So, we end up with shot noise as a dominating factor for cell phone images, even in "perfect" conditions.
As we cram more pixels into sensors, noise reduction -- in many different modes -- will become an important battleground in which image sensor and SoC vendors will have to compete. Glad to see it getting some attention :-)
First, try to maximize the number of photons collected, by using the largest aperture and slowest shutter that shooting conditions permit. (This isn't the surprising part.)
In photon-rich conditions, sensitivity ("ISO") doesn't matter much. In photon-poor conditions, however -- perhaps you want a small aperture to expand depth-of-field, or a fast shutter to freeze motion -- you get the best noise performance by using the highest sensitivity that doesn't saturate highlights. (This is the surprising part.)
Oh, and there's no point to 14-bit raw formats -- quantization noise at 12 bits is already less than noise from other sources.
Coversely, extreme underexposure means there is basically no information on the negative[
"Mouseover to compare" and Mouseover menus all killed off by touchscreens. I'm glad about drop down menus, they are a UI mistake, even on desktop applications; Wirth and Raskin warned us about that.
last update: May 22, 2008
> worth noting (2008) in the title for reference