Sketch 3 released
bohemiancoding.com
bohemiancoding.com
First, text is buggy when at an extreme size: [1][2]
To view it properly I have to resize or slightly move my canvas and it somehow "refreshes" the view.
Second, there is a huge lack of support and little to no tutorials on Sketch. It's also hard to Google any problems because it's called... Sketch.
I find it ridiculous I have to shell another $50 / $80 for a new version. Just give me an upgrade for $25.
Also, for any iOS designers, I highly suggest buying Sketch mirror: [3]
You can preview your designs live on your iOS device and move through different screens, live, while you design. This, and then using LiveReload to code mockups is super efficient and fun.
[1] http://cl.ly/image/0g3y1w3i3Y3m
[2] http://cl.ly/image/3z3k0x2J151s
[3] https://itunes.apple.com/us/app/sketch-mirror/id677296955?mt...
Weeks before the release they had to reply tweets regarding if it would be a paid upgrade and they said "they would only know in the release". This bothered me the most, we could all be told previously that it would be a paid upgrade at least.
Also, their reply doesn't sound like they had a solid business strategy at all.
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Of course, I already bought Sketch 3, it doesn't mean I can't be frustrated by how they handled the whole thing. I just hope they learn the lesson for Sketch 4.
http://bohemiancoding.com/sketch/support/faq/01-purchasing-s...
Worth noting I am not a professional designer. This is a hobby purchase - so yes, being hit with an extra $50 expense a month and a half after deciding to splurge and buy the thing feels harsh.
Also, what relevance is the 20 days figure? You owned the product for 63 days before the upgrade was released.
The cutoff date for getting version 3 for free is 1st March.
How far away from the cutoff you were is irrelevant. What is relevant is how soon after your purchase the upgrade was made available.
About the tutorials. Sketch is simple enough to get a grasp without any resources but there are some features that are buried. I recommend this site:
http://www.sketchappsources.com/tutorials-tips.html
Also when Googling, "Sketch App" does the trick.
The price is $50 until until April 21, then it'll be $80.
Source: http://bohemiancoding.tumblr.com/post/82681566874/sketch-3-i...
For me the Mac app store (non US) still shows Sketch 2, so I'm assuming there's some caches that need to expire before everyone will be able to see it.
So if you release V1 on Jan 1 2013 and I buy it July 2 2013, I should get the V2 you release Jan 1 2014 for half price. Likewise, someone who buys on Jan 31 2013 should get V2 for 11/12 full price, and someone who buys on Oct 1 2013 should get it for 1/4 full price, etc.
This is in the developer's interest because it discourages people from waiting to buy if they expect a paid upgrade release soon and it leads to fewer requests for free upgrades from people who "just missed" the free upgrade window, for several values of "just missed."
It's also just fair and nice.
With what the grandparent proposed you wouldn’t have to upgrade, you could just continue using the old version.
As you mention, some users don't like the "service" model, so you could present options along these lines (scale values to fit your product):
$120/yr ($10/mo) as a service, or... $150 to buy now with free minor upgrades and $100 (or scale to be fair for the magnitude of the upgrade) prorated major upgrades.
So I can choose to pay more up front and maybe save a little bit of money in the long run if I choose to keep upgrading, but definitely have access to the software I bought and am familiar with even if I decide I don't use it enough to keep upgrading.
From there of of four things is likely to happen:
1) They decide they don't like it and end their subscription quickly. Since it was cheap, they don't feel cheated and are less likely to smear your brand.
2) They like it and are lazy/preoccupied/like-the-convenience, so they keep the subscription.
3) They like it enough they decide to buy a license so they can save some money long term with upgrades and have more freedom with how they use it.
4) They're not sure if they'll use it enough to justify a continued subscription. If they need it enough, they buy a license without planning to upgrade as a compromise. Maybe they'll decide to upgrade later. If they're not sure, they drop the subscription and maybe buy a month at a time when they need it in the future (you can encourage more frequent users not to do this by offering a 20-25% discount to prepay a year for the service).
Monolithic desktop software like this would pull in more users and revenue with flexible rent/buy options.
I'm also more confident that you're motivated to keep pushing out big meaningful upgrades if you have users that you actually actively have to convince to buy them over what they already have.
Not really. A subscription model means the software stops working when you stop paying. @entrode's pro-rating idea is just more granular about how much of a rebate you get off the next version.
Maybe they do that because it would be impossible to enforce anything else (paying one month gets you the full source code), but it's still great that the license allows it.
Seems to be popular with making developer tools for some reason. MonoTouch, RubyMotion and Apportable all use it, for example.
I watch the phpstorm/pycharm EAP's like a hawk as they are constantly adding stuff that will make me hand over money :).
Sketch 2 can't open Sketch 3 files.
Somehow you're forced to update if you intent to keep using Sketch.
For those of us on Windows looking for an alternative to Adobe Illustrator, here are two possibilities. Neither of these match Illustrator feature-for-feature, but they're perfectly capable for designing interfaces or web graphics.
Inkscape: free, open source and cross-platform (Windows/Mac/Linux). It holds up well against Illustrator and can produce professional-looking results. If you're familiar with other vector drawing apps, the interface won't feel too intimidating. If you're a complete newbie, it might take a little while to learn the interface. Downsides: It doesn't do multi page layouts (not an issue for everyone). It doesn't feel like a native windows app and can be slow at times with large or complex drawings. Some of the dialogs are cluttered and not always clearly laid out. There are tutorials on the web (and books) but nowhere near the volume you'll find for Illustrator.
Xara Photo and Graphics designer: Windows only ($90/£70). This is fast (faster than Illustrator) and well featured. The interface in my opinion is better than Illustrator in many respects. For example, to add a drop shadow, simply drag out a shadow from a shape. In Illustrator, it's done non-interactively via a modal pop-up dialog box. You can create multi page layouts (much easier than Illustrator's clumsy artboard management). Downsides: like inkscape, it has an enthusiastic community of users but nowhere near the number of learning resources as Illustrator. It produces anti-aliased images but for web graphics this can sometimes be problematic because the anti-aliasing is applied to straight lines too (so you sometimes get slightly blurry straight edges rather than crisp ones). Illustrator has solved this with its "align to pixel grid" option.
There is a free trial of the program available
"Is Sketch available for Windows or Linux
Sketch relies on a lot of technology that is exclusive to OS X and the fact that no other OS provide a clear business model for software development, we're not considering supporting it."
http://bohemiancoding.com/sketch/support/faq/02-general/5-wi...
The app store model works fine for throwaway impulse purchases but that seems like that's about it. Per-unit prices seem to be racing to the bottom the same way they did in the iOS app store too.
You're also penalized in search results and app rankings if you have several distinct apps scattered through the store instead of one app with a long history of reviews and updates.
There has been someone working on it to some degree, on and off, but it requires a lot of work. Meanwhile the 0.48.2 release is very buggy, which is what Mac users have been using for years.
I would have to see proof of renewed dedication and follow through, over a period of time, before I recommended inkscape for mac again. This is why I have been considering Sketch, but in dismay found Sketch to be buggy also.
1) Symbols - Group of objects that will sync. Although I prefer Unity3D's prefab approach, it will be useful.
2) Export tool is soo much better. Especially multiple size format. No longer just 1x or 2x.
3) Bitmap editing. No longer have to open PS for cropping/editing.
4) Vector modes is in UI. No more click/trial/error.
There are other small ones but these are the main advantages.
In my opinion if you are a professional its definitely worth an upgrade. But for hobbyist like me, these new features are not worth the jump.
2) Export tool is soo much better. Especially multiple size format. No longer just 1x or 2x.
This finally makes Sketch a viable tool for Android design as well.Most annoying thing hasn't changed though: the name. It makes it really hard to get relevant Google results when searching for bugs, features etc.. Adding "bohemian coding" helps sometimes, as does adding "app" (but less so). Would have liked to see "Bohemian Sketch" or "Sketch BC" or something alike.
Let's complete my wishlist with a discount for upgraders (a.k.a. the biggest fans).
Anyways, will very likely continue using it, no matter how it's called. And the price is still very competitive compared to Adobe's Photoshop and/or Illustrator.
https://dl.dropboxusercontent.com/u/1083020/sketch3.mp4
here is the correct link --> https://fnd.io/#/mac-app/852320343-sketch-3-by-bohemian-codi...
With pngquant (--quality=95) and ImageOptim I'm able to make Sketch's "Exported for web" files literally 3 times smaller.
And are you not able add this as a build step?
pngquant changes pixels in the image, which gives it freedom to make files much, much smaller than the completely lossless pngcrush can (60-70% vs 10-30%). pngquant-converted files can still be pngcrushed to make them even smaller.
> are you not able add this as a build step?
I am, but I think it's a shame that it's needed. I think users should be able to trust that their apps produce good output in the first place, and not need to hook up 3rd party tools to compress the files well.
ImageOptim is extremely well-known in the industry. I'd much rather the developers of my vector drawing tool focus on making a great vector drawing tool, and let [you] obsess over making the best image compression tools. It's not just as simple as just bundling pngquant into the export process. You also have to make an effective UI that implicitly explains to users, "You know that lossless PNG image format you love? Well, here's a slider to make it do lossy compression!"
My preference would be, don't even have an Export For Web option. Or if you do have it, just make it link to ImageOptim!
(Edit: Didn't realize who I was responding to. My team loves and lives by ImageOptim and ImageAlpha — thank you for them! Even if Sketch had better PNG export, we'd still be using your tools as part of our development process to deal with all the other programs that don't get it right.)
That's nice in the Unix world, but I think in the OS X land the motto is "it just works".
I'm glad you use ImageOptim and ImageAlpha, but please obsolete my tools :)
I think of them as a stopgap/bugfix for other tools that don't compress well themselves.
https://twitter.com/marciplan/status/455694272487251968/phot... is how the new website must look like. I still get the old version regardless of how many times I refresh.
Could someone with a new page post the itunes url for Sketch 3 so I can check the minimum reqs if it's still 10.7? (I'm on OS X 10.7.5 and not all apps support it these days..)
First thing I did was change a font on the intro doc. 2 other places changed (that was the point). Then picked Undo. It only undid my change, not the 2 others that it auto applied.
Next thing I did was open the iOS Icon template. I made a circle, set it to gradient fill, dragged the handle of the fill direction, got residual garbage all over.
Not a good first impression. Should I be more forgiving?
Unless mistaken, Pixelmator is like Adobe Photoshop and Sketch 3 is like Adobe Illustrator?
Pixelmator makes sense if you're actually working with photos, but just like Photoshop, I wouldn't recommend it for UI design.
I think there is a big gap in the market for a company (whether that be Bohemian Coding or not) to create a program like Sketch for Windows. I read somewhere a little while ago that there won't be a Sketch for Windows any time soon, but still holding on to the hope that one day there'll be something at least like it for Windows. Sketch 3 looks fantastic.
I wish Apple would allow trial versions but I know why they don't. It doesn't matter to them.
Edit: Which includes version 2.4.3, rather than 3.0. Doh. Still, it looks like Bohemian does intend to offer a demo version.
We have been evaluating a number of wireframing tools for iOS development over the last few weeks.
Having only played for 3.0 for 20mins, along with this stencil > http://www.teehanlax.com/tools/iphone-sketch-app/ (just need them to convert to the new Stencil) its pretty good. Best I have found so far.
I was about to start work with Omnigraffle which we had ended up with, but looks like I will be buying Sketch 3.0 end of today if no problems. We also tried Brief (http://giveabrief.com/) which concept wise is amazing but its not ready for prime time yet.
Photoshop was the other way, but unless you are a PS master just slow workflow.
In general you should always check the website of the developer before blindly buying a Mac app in the App Store. Especially if the apps are costly (well, not exactly costly, just apps that cost as much as apps used to cost before this current price implosion) the developers tend to offer a trial version.
Just out of curiosity, what exactly do you mean when talking about the duplicate functionality?
I guess I will get a trial and try it out.
How do I get the new version and the list of improvements?
The other option I'm looking at is iDraw.
Sketch has been developed from the ground up as a Screen design tool, and it shows.
If you're looking for a replacement for Photoshop though id recommend Pixelmator.
I've used Sketch 2 a lot for Android work; it is fantastic and I highly recommend it, though I wish they would give first class support to Android. However, I imagine the developers have to worry about how Apple might react (maybe less likely to get featured etc).
http://thenextweb.com/dd/2013/05/06/yes-adobe-is-killing-fir...
Adobe just still offers CS6, to eventually kill, and has never upgraded it to CC.
http://blogs.adobe.com/fireworks/2013/05/the-future-of-adobe...
Then again, those are not the target market.
So it is comparable with entertainment products or other professional tools used by hobbyists.
$50 doesn't buy many hours of entertainment in movies. Video games are better value for money. Fishing rods, woodworking tools, knitting supplies. Compared to these things $50 seems like a low end expense.
What were you comparing it to?
Hey - remember when $50 was what you expected to pay for any kind of boxed software? It used to just be the baseline! Free and $.99 apps have ruined people's expectations.