There's only one bit of tangible advice I have for you - and I haven't ever run a successful Kickstarter, so take it with a grain of salt. I've worked in games, and I know that they always take way more time and effort than you expect, even with aggressive cutting/scoping. Whenever I see a game Kickstarter with a target this low, my estimation of its failure probability (even if it's overfunded!) is around 80-90%. It tells me that the people involved don't really know what they're getting into. The lowest game Kickstarter I ever backed was Radio the Universe with a target of $12k (but ended up bringing in $80k), and I fully expected it to fail.