Interview with John Carmack (on Rage, id Software) [video]
cdaction.pl
cdaction.pl
rare to hear about images this large in routine use. cool.
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on id's experience with developing for multiple platforms at once: build up in house expertise; have a build system that does automatic tests against each platform at once (part2, ~7:30)
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on the future of gaming, and the cloud: imagines a 100 petabyte data store, a World of Warcraft-sized texture, people interacting with it using consoles that have no optical media, just an ethernet port (part3, 6:45)
Obviously you can't ship an image that large on a DVD, so there's a lot of compression that has to happen, and a lot of that data will eventually just get thrown out. I believe id is using a system that uses recorded player sessions to figure out which parts of the texture are likely to be shown on-screen in actual gameplay.
[edit: also he talks about the workflow the artists use -- they are working with large images as well -- doesn't sound procedural, particularly]
I recently read "Masters of Doom." It's the "stories" of John Carmack and John Romero. I enjoyed it thoroughly and recommend it highly.
In the book they describe a "android like hum" that Carmack makes when he talks. I'm wondering if this is the "Iiiiii" noise that he makes in this video.