The 49-U6U Slaughterhouse
community.eveonline.com
community.eveonline.com
Now, if you are just looking to relax and blow up imaginary spaceships PVE style, that can be done easily and on a regular basis and can be reasonably fun. If you are looking for the amazing PVP battles, those are much tougher to come by, and require a lot more work to support the fact that your stuff is getting blown up. When they do happen though, it's the best part of any game I've played. It really is the best game there is, for a few hours every couple of months. :-)
It's also hopeless to work in highsec (and usually lowsec), really.
EVE: "Choose your own destiny, as long as that destiny is nullsec PVP."
P.S. I've done just about everything you can do in Eve, and low sec pirating has been my favorite, with high sec PVE and industry probably being second. I didn't really enjoy much about nullsec blob warfare.
The funny thing is, this experience completely turned me off of multiplayer games, MMO or otherwise. I used to enjoy logging into FPS servers and wasn't half bad at several popular games. There was no time for them when I played MMO's, and I've never gotten back into them since. Since I know people who used to work at Bioware, I've long made a point of playing every single one of their games. That ended when they made a MMO. I briefly played Mass Effect 3's cooperative multiplayer, but I couldn't stand even that! There is absolutely nothing that breaks immersion and destroys your enjoyment of a game universe like listening to teenagers talking smack.
Yeah, I'm a geezer now I suppose. Damn kids, get off my Quake server!
Sounds like my experience with console games lately except I don't even think some of them are even teenagers yet. It really ruins some of the new games.
I wish we had a reliable way to play online games and play by age groups.
1) sadly that the environment is so toxic that this would be desirable
The 20 somethings just talk trash and are rude the kids are just annoying and never stop talking.
I'm well past caring at this point, it's all just words.
And since it might tickle some hacker's imagination, most of the game data is accessible over a REST API (like EVE Online) but also modifyable by this API. Writing custom tools, bots, notifiers, collaboration tools, or anything else is actually encouraged :)
To see more: https://www.gangsofspace.com/en
(We're also running a Greenlight campagign, any vote there is very much appreciated! http://steamcommunity.com/sharedfiles/filedetails/?id=234327...)
If you have any remark or just want to chat about nitty-gritty technical or game design stuff, my email is in my profile :)
So while it sounds like a 22 hour long epic battle the vast majority was likely spent browsing youtube and reddit, doing house work, homework, sleeping, etc. There likely wasn't hundreds of player manning their computers for the entire duration in heated combat.
Symptom of the game being 11 (!) years old.
Actually it is because they don't shard the world. Every other MMO has the exact same scaling problems.
Many non-MMOs can manage more players by avoiding direct contact (which turns your linear scaling problem into a quadratic one, since everyone has to know about everyone else).
These big battles are the exception, and they certainly get the outside attention, but there are many more smaller fights for every one of these big ones. And the small ones are typically over far more quickly and aren't fought in time dilation.
It seems like a victory for the PIBC in strict ISK terms, but it's not clear whether it was a strategic success (who ended up controlling the system?). Indeed less emphasis on numbers and more emphasis on the point of it all would be nice. Seriously, the whole thing ends by congratulating all involved for having a big fight without discussing the actual outcome.
is roughly $700,000 USD.
Edit: updated the ISK value thanks to comments.
`With the bar set at 11 trillion ISK in damages during the battle of B-R5RB on Tranquility in January, Serenity went ahead and smashed that record, almost doubling the ISK value of hulls destroyed at an astonishing 26 trillion ISK worth of damage.`
1: https://forums.eveonline.com/default.aspx?g=posts&m=3921938
Most of the time it's (USD per 'plex' divided by ISK to sell a plex on the market) to get the price in USD per ISK. a 'plex' is a 30 day pass to play the game, and is also an in-game item suitable for sale.
The Chinese server is totally distinct from the RestOfWorld server - no shared space / market / anything. So I have no idea what the price of ISK is on the Chinese market, or if they even support that kind of trade.
That said, its likely someone spent some time getting the right angle to take that screenshot.
The only time I have seen really good shots of the ships is when the one streamer parks outside the major port and just broadcasts all the coming and going. Even when watching single player combat versus pirates(npcs) or the like it never was like the vids I have seen coming from the publisher.
In MMOs, I remember the hard things I did solo, the hard things I organized a team for, and the personal milestones. The zones might be ugly or beautitul. The task might simply be to kite some big demon through a wintry landscape, or it might just be doing something in a new role for the first time. (First time tanking, early raid leading successes.)
In the brief (trial!) time I played EVE, there was a lot I had to learn, and never mastered... but I could see the appeal. While a lot of the success comes down to planning (ship loadout, where you quest/farm/etc), at some visceral level I was still hunting pirates, and trying to solo hard fights that I could not quite beat. It's a rush, even if it doesn't look as cinematic as Homeworld or action movies.
This is likely the same reason people can get amazed or excited about chess or poker. :-)
Up to a few hundred participants can be tense and fast-paced, beyond that it can become a long drawn-out grind.
http://www.youtube.com/watch?v=sfyZwKkokec
Jump to 11 how the game look actually VS 13 to how we wish it look ;)
Total. Time. Sink. Still, it's been fun.
I'm glad that game is still going!
But real life politik trumps video games, so that can't happen for now. Instead, the game is licenced to a Chinese company who runs their own instance for Chinese players so they can at least play the game - even if it's not with the rest of the world.
Some years ago there was also an hilarious "invasion" of the Chinese servers by euro/US people, with patching the Chinese client to put it in English and using some stolen Chinese citizens national ID numbers in order to be able to subscribe... See http://failheap-challenge.com/showthread.php?1733-Serenity-C...
Is that worth anything anymore?