Half-Life 1 engine based games
github.com
github.com
The source engine is also an engine that I like.
Quake 2...maybe. Quake 3 is anything but heavy/bulky, that game is 100% twitch and your character flies around (sometimes literally with those jump pads) like they're constantly sliding on a slick floor. Great game.
It's the only FPS I've played where knowing how to move through maps efficiently is so important.
I assume the same thing applies to goldsrc.
:)
For example, there's the SuperHeroes mod, which is also open-source[1].
Here are two videos demonstrating how radically gameplay was adjusted in SuperHeroes:
https://www.youtube.com/watch?v=IGmCKQ57z-Y
https://www.youtube.com/watch?v=1vY7bBhXA0k
[0]: https://github.com/alliedmodders/amxmodx
[1]: https://svn.alliedmods.net/viewvc.cgi/amxmodx_plugin/trunk/p...
http://fabiensanglard.net/learning_legendary_hardware/index....
Cmdr: "Duke, we've got a lot of scared people down there.
Some reports even claim that people are already
slowly changing into aliens."
Duke: "No problem, my speciality is in croud control."
Cmdr: "Croud control, my ass! Remember that incident
during the war? You created nuthin' but death and
destruction."
Duke: "Not destruction, justice."
Cmdr: "I'll take no responsibility for your actions. Your on
your own! Behave your self, damnit! You got that,
soldger?"
Duke: "I've always been on my own... Face it, it's ass kickin' time,
SIR!"
Cmdr: "Get outta here...!"
(Duke gives the Cmdr a hard stair, then cocks his weapon and
walks out of the room)
Cmdr: In a wisper: "Good luck, my friend."
https://github.com/fabiensanglard/chocolate_duke3D/blob/mast...Opening it up as in making it easier for the general public on Github to view. No need for the cynicism.
"You may, free of charge, download and use the SDK to develop a modified Valve game running on the Half-Life engine. You may distribute your modified Valve game in source and object code form, but only for free."
Sure, you can't make commercial products out of it, but you are allowed to re-distribute any modifications for free. This can be used by people who want to make free, open source games, for example.
"1. Free Redistribution The license shall not restrict any party from selling..."
Properly speaking, "commercial" is an orthogonal concern to "Open Source" -- if software is sold by a merchant under a license, that license is commercial, whether or not the license is also an Open Source license.
You seem to want to create a new use of "commercial" where it on a continuum with "Open Source" but not merely the negation of "Open Source", such that there would be "Commercial" and then some poorly specified "gray area" and then "Open Source". I'm not sure that this is either a particularly good use of the term "commercial", nor a particularly useful concept regardless of the terminology. Non-Open Source or non-Free licenses always permit you to do something with the software (that's why they are "licenses").
So my original point about the license not being properly commercial stands. I do agree with you that it is not really proper to claim that there is a spectrum between commercial and open source.
In reality, the 'opposite' of Open Source is proprietary. There is commercial Open Source (Red Hat), and proprietary software with source code available (Unreal SDK).