Visually stunning math concepts which are easy to explain
math.stackexchange.com
math.stackexchange.com
And Matt Henderson has some good animations too: http://blog.matthen.com/
I don't have anything more than anecdotes to support this hypothesis, but it shouldn't be surprising given that an entire brain lobe (occipital) is devoted to visual processing [1]. And remember how our first introduction to numbers was "the number line"? The reals are isomorphic to a line, but defining the reals as a line isn't feasible since a line doesn't differentiate the rationals from the reals (or anything in between). But on the other hand, showing kids a line is easier to grok than defining numbers as "an ordered field", isn't it? Also consider that Newton invented calculus using infinitesimals, which made sense to him spatially but didn't find rigorous footing until Weierstrass [2]. Additionally, the Greeks used to refer to finding a figure's area as "quadrature" [3], i.e. finding the area of an equivalent square. If not universal, I'd say geometric interpretations were at least pretty widespread.
[1] http://en.wikipedia.org/wiki/Occipital_lobe
[2] http://en.wikipedia.org/wiki/(%CE%B5,_%CE%B4)-definition_of_...
I'd have had no objection to that. Clearly, many people do learn visually and clearly many people are good at manipulating mental imagery. Support them! Just be careful you're not ignoring those that don't (or at least know that that's what you're doing). If you're going to make a case that there are no such people (or a negligible number) then that needs support.
The story here about imagination seems highly relevant (along with the broader point): http://lesswrong.com/lw/dr/generalizing_from_one_example
> According to Galton, people incapable of forming images were overrepresented in math and science. I've since heard that this idea has been challenged, but I can't access the study.
So yes, I guess some lack a visual imagination. But I've seen several people enlightened by diagrams, and never seen anyone enlightened via plug-&-chug formulas. So I'd be surprised if a visual imagination did'n confer some kind of advantage in math. I highly doubt that a visual imagination confers a disadvantage, given that Euler had photographic memory. But I concede that the null hypothesis is certainly likely. Yvain says he can't access Galton's study. After a few minutes Googling, I gave up too after I hit a paywal.
[1] http://web.archive.org/web/200102021712/http://sysopmind.com...
I've personally experienced being enlightened by both, with respect to different things. I probably lean more toward the visual, but don't expect everyone does (without more, carefully gathered, evidence).
"I highly doubt that a visual imagination confers a disadvantage"
That would surprise me as well, assuming nothing was sacrificed for that visual imagination (and even then I expect a visual imagination to be more useful than many things).
/u/Someone contests that visualizing things like the Monster Group, M-Theory, or 7 Touching Cylinders is practically impossible [1]. I agree. To reason about the Monster Group, I imagine even professional mathematicians manipulate symbols with functions, operations, et al. But, to quote Eliezer, "Does this person [Ph.D economist] really understand expected utility, on a gut level? Or have they just been trained to perform certain algebra tricks?" [2]
Clearly, the economist does not understand his craft. Were he able to visualize the substance rather than merely Plug & Chug the symbols [3], then surely he wouldn't have bought the lotto ticket. And since symbols are mere abstractions (lossy compressions) of the substance, Plug & Chugging the symbols will rarely trump visualizing the substance. Therefore, I suspect my inability to visualize the Monster Group reflects the limitations of my brain rather than an intrinsic disadvantage of visualization. I.e. I would prefer visualization of the Monster Group to Plug & Chug if only I were smart enough.
(Disclaimer: I have no idea what the Monster Group is. But I do remember seeing an old youtube clip about visualizing 11 dimensions. I still don't get it. If you're interested, [4])
> I've personally experienced being enlightened by both
The way I see things, visualization is necessary. However! Here you are saying enlightenment is possible without visualization... So please share with me, exactly how were you enlightened without visualization? Can you give examples? Does it just happen, like that theory about how savants can crunch numbers without knowing what they're doing on a conscious level? Is it akin to weighting parameters according to how strongly they affect a function's output, like in neural networks? Am I missing something that's totally obvious to you, like how some philosophers argued that imagination didn't exist?
[1] https://news.ycombinator.com/item?id=7549869
[2] http://lesswrong.com/lw/gv/outside_the_laboratory/
[3] http://lesswrong.com/lw/nv/replace_the_symbol_with_the_subst...
[4] http://www.youtube.com/watch?v=JkxieS-6WuA#aid=P-eR3HseAzw
Also, draw a picture of the monster group (http://en.wikipedia.org/wiki/Monster_group), 11 dimensions of space time (http://en.wikipedia.org/wiki/M-theory), or explain how a picture of seven infinitely long cylinders can illustrate that each pair of those cylinders touches each other.
So, I disagree that "everyone ends up reasoning with drawings".
[1] https://www.utexas.edu/faculty/council/2002-2003/memorials/D...
That is a big generalisation, I have solved problems without using visualisation.
How would you interpret your comment if someone was congenitally blind?
Before Newton, math was graphical. The problem is, it's hard to come up with graphical proofs. It's a lot easier to reason symbolically. If you want to solve mathematical problems, equations may be better. If you want to explain your reasoning, then diagrams can be better.
Suppose a submarine is moving in a straight line at a constant speed in the plane such that at each hour the submarine is at a lattice point. Suppose at each hour you can explode one depth charge at a lattice point that will kill the submarine if it is there. You do not know where the submarine is nor do you know where or when it started. Prove that you can explode depth charges in such a way that you will be guaranteed to eventually kill the submarine.
If there's interest, I'll post my solution. My proof actually gives an overview of what order to bomb points in, but I have no idea what it would look like if you plotted out, say, the first 100 or 1000 points. I'd be curious to see someone implement it.
https://www.sharelatex.com/project/534230c0234f079f3ce526fa?...
Theorem 1.10 states "If S andT are countable sets, the set S ×T ={(s,t) : s∈S,t∈T} is countable." and is proven using a diagonal argument.
Edit: just looked at the SVG called "Diagonal Argument.svg". That's not what I know as the diagonal argument (https://en.wikipedia.org/wiki/Cantor%27s_diagonal_argument, http://mathworld.wolfram.com/CantorDiagonalMethod.html)
...which doesn't really explain much. Then I saw this animation of a rotating hypercube and suddenly it made so much more sense: http://en.wikipedia.org/wiki/File:Tesseract.gif
The takeaway for me was that, in that static depiction, the inner cube is a cube, and the outer cube is a cube, and each of the six (apparent) truncated pyramids is also a cube, just a visually distorted one. There are eight cubes in the hypercube and each shares a face with six others, just as the six squares in a cube each share an edge with four others. You could have told me all of that and I wouldn't have understood it, but after seeing the animation I was able to work it out for myself.
Thankfully a better proof is present [2] which depends on distributive property and algebra.
1. http://math.stackexchange.com/a/733765/141120 2. http://math.stackexchange.com/a/734887/141120
http://math.stackexchange.com/a/738048
Where were these when I was in school?
It's hard to visualize the individual sine waves when they all overlap like that, so let's spread them out. The logical "direction" in which to spread them is by frequency, so imagine spreading them out in the frequency dimension "behind" the square wave. When the graph rotates into three dimensions, we can see all the individual sine waves: in fact, there are six of them. (If we used more than six, the square wave would be less lumpy; fewer sine waves, more lumpy.)
Notice that the sine waves are different amplitudes, and discrete frequencies. We represent them by spikes on a graph where frequency runs along the x-axis (like the display of a frequency analyzer) and the height of each spike is the amplitude of the sine wave at that frequency.
We've transformed a square wave f in the time domain, into a spectrum f-hat with spikes of different positions and heights in the frequency domain. You can read the blue graph as "six equally spaced frequencies with decreasing amplitudes". That's the fourier transform of the original (red) signal. Because it's a transform, it works in the other direction, too: begin with half a dozen signal generators, set their frequencies and amplitudes according to the spikes on the blue graph, add them together, and the result will be a square wave (or a reasonable facsimile thereof).
It can be done on signals of more than one dimension, too: take a cat photo, transform it into something that looks a bit like a starburst, then transform the starburst back into a photo of a cat.
Note: interesting and oftentimes useful things happen when you transform a time-domain signal into the frequency domain, erase some of the spikes, and then transform back into the time domain.
Leaving rigour aside for the moment: think of functions f : R -> R as infinite-dimensional vectors. The integer harmonics of sine and cosine comprise a set of orthonormal "vectors" that form a basis for all functions on R (some fine print goes here).
Now compute the inner product of your desired function with every element of that basis. Each such inner product is a real number which we will call a coefficient. The list of nonzero coefficients, once you have computed them, is a complete description of your function.
Now it is clear why those sine and cosine functions "magically" add up to your desired function, since we are simply multiplying each of them by their corresponding coefficient that we computed above.
That visualization is no more (or less!) amazing than the fact that (1, 2, 3) = 1(1, 0, 0) + 2(0, 1, 0) + 3(0, 0, 1).
1st picture: you see a red signal and “f” which means that the signal is in the “time world”. The x axis represents the time.
2nd picture: The “f” disappears and a lot of signals in blue color appear. If you add up all these blue signals the result is the red signal. As you can see there are a lot of different blue signals with different frequencies.
3rd picture: they do that 3D breakdown where you can see each signal and on the right appears another graph/plot which represents the Fourier Transform. This graph/plot is in the “frequency world” and the x axis represents frequency. Each frequency of each blue signal is represented as a straight line. This line is a only blue signal located in its frequency and the more larger is in the y axis the more representative is in the final result (which is the red signal). The largest straight line is the one on the left because is the one with more energy in the “time world” and for that is the more representative in the frequency plot. The f with that arch is the Fourier Transform.
4th picture: they show you the signal on the “time world” and the signal in the “frequency world”.
The graphic doesn't really help show how the analysis itself happens, it just presents the result, which is a series of waves that add up to f. The actual process of obtaining a frequency coefficient from a time-domain function is easy to describe: multiply the function by a (co)sine wave with a particular frequency and sum together the result. But it's not very intuitive why that works until you consider that one period of a sine wave sums to zero. By multiplying the sine with the function, you perturb the shape of the sine with just the amount of energy that the function contains at that given frequency. So that instead of summing to zero, the sum measures "how much" of that particular wave is present. That's Fourier analysis.
Fourier synthesis is more easily visualized (I think anyway). Simply multiply a sine wave at each frequency by the corresponding coefficient derived above, and sum those weighted waveforms together elementwise to recover your function.
Thank you. This really helped.
Based on that explanation, wouldn't the formula be more like: http://www.texpaste.com/n/nphm1fgp ? I suppose there is some further magic which allows for phase differences or something.
Transforms that use only sines or cosines (like the DCT) provide a complete basis by increasing in frequency by only a half cycle (pi) rather than by integer cycles (2pi). Essentially trading half a transform of sines and half a transform of cosines for one transform of half-cosines (or sines).
Six Visual Proofs: http://www.billthelizard.com/2009/07/six-visual-proofs_25.ht...
Visualization of (X + 1)^2: http://www.billthelizard.com/2009/12/math-visualization-x-1-...
The volume is
4/3*pi*radius^3
the surface can be broken up into lots of spherical triangles. The vertices of each of these triangles is joined to the sphere's centre to form a load of tetrahedrons. As the number of these triangles increases and their size decreases without limit, their total volume will asymptotically approach the volume of the sphere. The volume of a tetrahedron is 1/3*base*height.
sum(tetrahedron_volume)=volume_of_sphere=4/3*pi*radius^3
The tetrahedrons are flattened to end up as triangular columns with equal height (1/3 of the sphere's radius). The resulting shape should be a column with height 1/3 the radius of the sphere whose cross-sectional area is equal to the sphere's surface area. The height is 1/3*r ...
(4/3*pi*radius^3)/(1/3*r)=4*pi*radius^2
EDIT: bloomin' asterisks, I should have remembered.http://www.amazon.com/Q-E-D-Beauty-Mathematical-Proof-Wooden...
https://www.youtube.com/watch?v=yJZP_-40KVw&list=PLN0wPs8UzD...
http://24.media.tumblr.com/dd1b123f13f5578e11b04d7579df1fce/...
Teaching yourself math is far more difficult than teaching yourself programming, but it is possible.
This visualization makes it easy to notice the factors of n and the symmetry of multiplication.
Fun for kids, also, when they are learning about it.
Check out under "Blowing up the Death Star". You'll need a decent graphic card that works well with WebGL though.