The Power of Lua and Mixins
notmagi.me
notmagi.me
Given this background and my general coding experience up to now, I'm very skeptical about OO frameworks for Lua, because they mostly provide mechanisms that are neither true to the language's design nor are they really necessary. Specifically, mix-in patterns are extremely easy to implement just using core features already present.
Most languages work best if you don't try to forcefully adapt them to emulate another language. In my opinion, some of the worst features in both PHP and JavaScript come from a more or less hidden desire to mimic Java instead of being confident in the paradigms those languages already provide.
Lua already allows you to share code between "objects", and it allows you to do that with excellent granularity, simplicity, and a lot of control. There is no question that Lua is well-suited for modification and can be adapted for many things, but in this case I'm having trouble seeing the benefit (other than perhaps a programmer's familiarity with "standard" OO design which can be a considerable boon in the short term).
(I don't like his class style either, the constructor should return self, and I just like prototypal inheritance anyway).
They are, but I can think of at least one core feature-based solution to do the same thing with less overhead. Each mix-in or trait could easily be in its own table, to be joined with the object as it's being constructed in whatever fashion desirable.
The per-request execution model can be played as an incredible strength, but the moment some framework comes along, starting off by loading all of its code, then instantiating a myriad classes, subclasses, traits, and other crap just to serve a simple request - that's where slowness and bugginess comes from.
I think simple objects do work well in PHP, together with judicious use of the powerful array data structure, anonymous functions, and on-demand code loading.
Really good point, never thought about it this way.
I am the author of the OOP library mentioned on the article.
> I'm very skeptical about OO frameworks for Lua
Me too :)
I think Lua OOP libraries are great in two particular circumstances: for people coming from OOP languages, when starting working with Lua, they serve as a "crutch"; they allow you to start working in a language with paradigms that you are not familiar with with a set of structures you are familiar with.
Later on, once you are familiar with Lua's metatables, you can do most things with plain Lua. 90% of the time, it's just enough.
The remaining 10% comes when you need really advanced stuff - for example, class methods called the same as instance methods in class. Or operator inheritance. Then using a library like middleclass is worth the increase in complexity and the extra dependency.
TL;DR: Use middleclass at the beginning, when you are learning, or at the end, when you need advanced stuff. Don't use it if you just need 1 line of metatable stuff and you know how to implement it in raw Lua.
Thanks for writing this article.
I believe we spoke about this very subject in reddit not long ago. In that conversation I mentioned that I'd rather use composition instead of mixins for most of the examples you made.
Rather than repeating myself, here's the link, in case someone wants to see an alternative approach:
http://www.reddit.com/r/gamedev/comments/1uni58/the_power_of...
So it's basically like "a taste of the world of Lua" or something like this, to make the presentation less dry.
I am the author of the library mentioned in the article (not the article author, that's someone else). You seem to have missed the link to the OOP library used, so here it is:
https://github.com/kikito/middleclass
Also, notice that in other comments on this thread I mention that I don't think OOP in Lua it's a one-size-fits-all thing. I think middleclass has its uses, but most of the time plain Lua with some metatables does the trick just fine.
1 notmagi.me:
55 bytes, 1+1+0+1 records, response, authoritative, noerror
query: 1 notmagi.me
answer: notmagi.me 1800 A 207.97.227.245
additional: . 32768 weird class
Nice.