Apple Worldwide Developers Conference Kicks Off June 2
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Incidentally, has anyone noticed that Apple's push towards simple geometric UI design in iOS7 has simultaneously reduced application sizes (less need for giant bitmaps), improved performance and battery life, and paved the way for more flexible screen resolutions.
This also likely means we're finally going to see the Apple TV as a games console. This similarly means that third party TV apps will probably appear (and thus we'll get CBS, Showtime, etc. on the Apple TV itself). (
Obviously Amazon has beaten Apple to the punch, but I suspect the Apple console might have quite a decent launch lineup.
http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=H...
Anyway, we'll know soon enough.
Packet of sugar? "Sugar" has 5 letters.
Coca-Cola? Their slogan is "The Pause that Refreshes". Six syllables. Six is 2*3. 2+3 is 5.
It's like, so deep, man.
As for public skd, sure. But we've already been able to use AirPlay on games for a while. For years. It's obvious (for now) Apple's notion of a controller is the iOS device itself, vs. Amazon using a typical console controller.
I've been waiting for years (like a lot of people I suppose) for Apple to spring the ATV sdk on the public. Every year, every WWDC, disappointment. This year I'm not holding my breath.
Apple introduced standards for console style iOS game controllers last year. A handful of compliant controllers have been available for a while.
Its like playing Counterstrike back in the 56k and >100ms ping days. Aka, not a twitch game. Might work for things like plants versus zombies or candy crush though. But things like infinity blade are not playable. I tried, and failed horribly and just ended up using the screen anyway.
Would be cool if they opened up the airplay sdk and atv as well though. I do like my appletv in general but playing games from my ipad or iphone is... at best frustrating.
Being first sometimes just tells the other guys what doesn't work.
On this point, it seems like we're already there. Apple seems pretty willing to let anyone with original video content have access to the Apple TV APIs and will distribute their app. Look at all the stuff they've added lately, that has pretty small audiences.
The actual main obstacle is contracts that prevent the content providers from making their content available on set-top boxes at all, because it would compete directly with their existing distribution channels (broadcast affiliates.)
I have never seen numbers that indicate better battery life or performance on iOS 7, in fact the opposite has been measured on the iPhone 4:
http://arstechnica.com/apple/2014/03/ios-7-1-on-the-iphone-4...
Plus UIKit is still monkey-patched around fixed-height UITableViews everywhere. I have increased the font size in iOS 7.1 and see truncated text all around the OS (with no tooltips to save me), probably because implementing line breaks in lists is pretty painful.
I don't really disagree, maybe Apple wants to release a larger-sized iPhone with an all-new resolution. But I don't think that iOS 7 has made resolution-independent app development any easier. (Xcode 5 has made AutoLayout a lot more bearable, though.)
Press Release: http://www.apple.com/pr/library/2014/04/03Apple-Worldwide-De...
Direct link to register page: https://developer.apple.com/wwdc/tickets/
Info for company account holders: it seems like every Apple ID associated with your company account can enter the lottery separately.
Quote from https://developer.apple.com/wwdc/more/: "Tickets may not be sold, resold, bartered, auctioned, or transferred in any way. As an exception to the foregoing, requests to transfer tickets among eligible team members may be submitted to Apple for consideration at wwdc@apple.com. Apple reserves the right to reject any transfer requests."
Incidentally (and off-topic; apologies), does anyone know if you can sign Mac apps, e.g. to distribute outside of the app store, with an iOS developer account? I'd like to sign up for one of the developer programmes and can't justify spending money on both right now. I'm not sure why Apple has two separate developer programmes anyway...
"Only Mac Developer Program members are eligible to request Developer ID certificates and sign applications or installer packages using them."
Apple has done a pretty good job keeping the price constant since 2010 (and before that there was just an early bird discount, which they got rid of once it started selling out early.)
WWDC giveaway: A $40 jacket that says "14" on it. Google I/O giveaway: $1449 Chromebook pixel.
So much for loyalty.
The lack of hardware freebies at Apple = developer opportunity essentially. Your "gift" is a healthy vibrant ecosystem, should you choose to accept it.
You make a developer event essentially free, and actually a net positive in material value, you end up with no developers attending. It's Comic Con for tech nerds. For a developer conference to have more value for the developers than the non-developers or they'll get pushed out because they're in the minority of interested parties.
> So much for loyalty.
Loyalty? Is buying attendance by giving away free stuff a way to show loyalty? Is buying users of software and players of games by giving it a way showing loyalty? It's a fucking PR stunt.
With all the sessions, resources, and keynotes being make available online almost immediately , while a fun week, is hard to justify from a business perspective.
The resources made available (for free, essentially) are underrated IMO.
But now I can watch session videos online, and have found a lot of value in networking at local Cocoa groups instead. So in that sense, the value is diluted.
But the real gem of WWDC IMO is getting one-on-one time with Apple Engineers. If you are actually working on apps and are stuck somewhere, these can be a real boon.
I was building an enterprise app doing multiple simultaneous asynchronous HTTP calls, but was running into issues where certain connections would just die outright. The problem was that the dying connections seemed non-deterministic, which obviously made it very difficult to debug.
I spent most of the week before WWDC trying to debug the issue (to no avail), but since WWDC was coming up (and since I was already registered), I made sure to set aside some time to go to the Framework labs to see if I can get some help.
I went the first day it was open... and was able to talk to the Apple engineer who actually built the Foundation httpClient class. I sat down with him for about 20 min, where we actually went over my code, and he was able to explain what I was doing incorrectly.
20 minutes. And it was fixed.
I probably would've had to spend at least another week banging my head against a wall, and even then, it might not have gotten fixed correctly.
Given any reasonable hourly rate, that single one-on-one alone already paid for the entire conference.
IMO, if you're going to just hobnob and go to the keynote and sessions, then yes, your money is probably going to be better spent elsewhere, especially since all the sessions are available online, and because most of the after-parties and networking events all throughout SF/SOMA don't require you to register for WWDC.
But if you have projects you are actively working on and are encountering issues or anticipate that you will be encountering issues that will be time consuming to debug on your own, then if you spend some or most of your time in the labs, WWDC is absolutely invaluable.
I don't disagree BUT for this to make sense you have to have a major bug in your app you're having trouble solving and have that happen at the same time WWDC takes place.
There is often a subtle clue in the invite images as to what might be announced.
Seeing people reading the tea leaves on this one will be entertainment for a few weeks.
http://www.theverge.com/2013/10/21/4852132/history-of-apple-...
First they showed actual icons of apps (2009, 2010, 2011), in the last two years and this year they showed more stylised app icons (2012, 2013, 2014). The goes back to even before Forestall was fired/left. It’s always differently coloured app icons. Last year they were overlaid and angled, the year before that they were also overlaid, angled and in different sizes. This year they are only in different sizes.
All you could glean from last years invite was a slight shift in design aesthetic, but that change has already happened (and this years invite is in the same style as last years) so there is no new information in this invite.
All this tells you is that WWDC will be all about apps. As it has been for at least half a decade now. I don’t think whoever designed this even know about the new iPhone hardware.
Looks like a flat version of the Apple TV intro video.
It's about presence. The iWatch.
Enter your room, lights go on, leave, lights off. Get on your car, maps automatically on, iPhone goes hands free. Siri will be with you at all times, no need to take her out of your pocket.
But most importantly...
Payments, small purchases, worldwide. From gas stations, grocery shops, fast-food chains. One billion iWatches will be used for payments in the next five years.
Apple is betting the house on it.
How do I know it? The competition is ramping up their job listings for e-commerce specialists. Exactly where the money is, a strong competitor in the monopoly arena of credit cards.
I, for one, welcome our new payment overlords.
In my wrist.
Now he's just going to look silly when the episode drops friday.
Apple designs Macs, the best personal computers in the world,
Never noticed their PR lines like that. A little extreme?
And here's Microsoft's version:
"Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential."
No one is going to be humble in their own press releases.
When the iPhone 5 changed the screen size, we heard nothing from Apple besides a very oblique "we have AutoLayout now, use AutoLayout!", which wasn't anywhere close to conclusive about anything.
The push on AutoLayout since iPhone 5 probably also means even less chance Apple will be forced to admit anything during WWDC.
However, it's entirely possible that they'll announce new capabilities in iOS 8 which make it easier for developers to create apps that adjust easily to different screen sizes... in which case, speculate away. :-)