Battle of Brothers: A Video Game Programming Duel
battleofbrothers.com
battleofbrothers.com
Not sure who I'd put my money on, though. I do know it'll be a win for everyone to see them try this.
We also have a few music tracks we've commissioned that are Creative Commons if you're interested, like http://codecombat.com/file/music/music_level_5.mp3
Granted money is easy to count but it is a debatable measure of which game is better or who was most successful at the task of learning to make games.
You will put a sizable dev effort into a 5.99 IA purchase that statically will not sell nearly as much as the game itself. Maybe that's not the exact case but this is the balancing act.
Personally I'd like to see the brothers produce concrete milestones. For instance, in the first month you have to ship the first paid version. Or whatever. So far, they haven't put their butts on the line for anything less than a year.
Some things i really loved about the devs of BADLAND are that not only did they provide a huge amount of free content before the paid expansions, but the expansions were absolutely worth it! Further more they recognized the existence of a particular audience segment that would get absolutely hooked to their game and would aspire to be the "hard-core" ones. They rewarded them by providing challenges that would unlock the premium content. And while these were reasonably tough, they were also doable.
Making small games and prototypes may be helpful for learning code and game design since there is more experimentation in the early stages of a project. But there's lots of things shipping a larger project will teach as well.
The game is not without merit.
That could inspire a lot of new young programmers who want to learn more!
You should be able to take your remaining budget and count it as profit.
If one of us goes over, that will count against the final profit.