Why Gooseberry, the open animation film, matters
gooseberry.blender.org
gooseberry.blender.org
Those greedy people understand the importance of "story." The Gooseberry trailer showed no promise there. The industry story telling isn't always that great but I could see none in the Blender trailer.
If this is just a technical showcase label it such. The early pixar public demos were such but their stories were so great audiences looked forward to the five minute delay to see them before the main feature.
Several companies (Cinesite is a prime example - they underbid on John Carter heavily) underbid in the hope they'll be picked for future films as well.
And because VFX is generally the last (ignoring final grading) part of doing a film (occasionally the VFX for shots is still being done up to 2 weeks before the film's released), there's a hard deadline set that the VFX companies most of the time have to meet.
Often, while doing the VFX, the director's changed their mind several times regarding what they actually want, and any planning / previz that was done to agree on the shot is wasted, as is a lot of the work that was done do get to that point. You can often reuse assets and stuff, but that's about it if there's a change of plans.
Thankfully over the past few years, previz of VFX is getting more and more realistic (in terms of animation / layout - the look is still quite crap), giving directors a more accurate view of what they'll be getting at the end.
So the lack of diversity in software for VFX doesn't hurt the big studios that much.
I think you do it a disservice to say that it showed no promise - a mysterious force has transformed cartoon sheep in to other things, they don't know why, or who they are, one expresses a desire to go home. What happened, how, why; how will that cute little lamb get home? Seems to be on the right lines for a framework for an animated story: I assume what I linked was directed mainly at creatives rather than consumers.
Stories are cheap, lots of people are out there who have great ideas for movies but just can't realize them for technical and economic reasons
Story is the last thing in the world we should be undervaluing. Look at Pixar. Pixar made some fantastic advances in animation. That's not the only reason, or even the primary reason, why its movies perform so well. They do well because they are exceptionally well written, they have heart, and they are firing on all creative cylinders: tech, writing, directing, acting, post production, music, etc. John Lassiter himself will often credit story with the success of his movies.
Ideas for movies are cheap, just like ideas for tech companies are cheap. But story execution is extraordinarily hard, every bit as hard as putting the effects together.
My guess is that a lot of folks don't understand how hard writing great fiction can be. So they tend to dismiss it. They take it for granted. Or they over-attribute the success of their favorite movies, books, etc., to the elements that are most immediately visible: the actors, the effects, the direction, etc. All of these things are important, but they'd be entirely worthless without a strong story. Michael Bay movies are fantastic examples of what happens when you combine A-list actors with AAA special effects while devaluing story.
The slight rise of it, but mainly the consolidation of Maya, 3DS Max and Softimage all under the Autodesk roof has been curious to watch. (It's a more extreme variant of the stagnation resulting from Adobe's now dominance of DTP, especially after effectively killing Freehand). What was a space in the mid 90s where software would cost tens of thousands per seat has experienced massive decline, despite the growth in consumers of end product. Those historically high barriers to entry protected the VFX studios of the era, granting them a degree of stability they haven't had since about 2000.
There's a lesson in there somewhere, but I have no idea what it is.
Compare that to something like The Mechanisms's new album's Kickstarter[1]. If you pay anything more than £15, you get unique stuff that ties into the world, from patches and t-shirts to toys, books and bags. The point is that you won't be able to get this stuff once the album's finished.
While I get that Gooseberry is likely to be a large and extremely ambitious project, I think that if it's to meet its goals, it needs to provide something compelling for the majority of people who have no intention of making a film.
[0] https://cloud.blender.org/gooseberry/ [1] https://www.kickstarter.com/projects/1985371014/record-high-...
But it is not directly linked with gooseberry. It's just a general blender "donation".