Re: Facebook acquires Oculus, a letter of concern
medium.com
medium.com
Facebook's core product is now in a similar position as Windows was twenty years ago. The near term will require pleasing shareholders by milking the monopoly, but the company is worried about missing future trends. To avoid that, they buy interesting startups with promises of independence. For Microsoft, that included companies like WebTV, Hotmail, Softimage, Bungie...
Compared to Facebook's acquisitions, Instagram is more like Hotmail whereas Oculus is more like WebTV -- a bet on an emerging technology that holds a lot of potential even though it's not obvious how it will integrate into the parent company's core product. (Yes, there was a time when "web on a TV" seemed like a revolutionary idea not unlike "consumer VR" today.)
If they do not, the patent cache they hold chills any potential competition for fear of developing a market being ripped out from under them.
I'd be interested in finding out the major VR patent holders other than Oculus and what they are sitting on; it has been argued here and elsewhere that the requirement for deep pockets for patent suits was one factor driving the deal with Facebook.
Rephrased for clarity
What are they going to patent?
Having a gyroscope in your head? A screen attached to your eyes? low persistence screens(valve idea)?
However, John Carmack is on the record as being an extremely outspoken opponent of software patents. He's also a smart guy. So, chances are a) he's already thought of and discussed the patent issue with FB, b) FB aren't intending to own the entire VR sector with patents (or at least, if they are, they did a damn good job of lying about it) and c) any attempt by them subsequently to patent everything that's not nailed down will have considerable internal resistance.
None of this rules out the "FB patents key elements of VR, VR is screwed" scenario, though.
a) 2 billion
b) Zuck lying about anything?
c) The hordes of FB employees who have quit over previous privacy violations
And Yes, I have a hollow Hotmail account that is linked to my Xbox Live account - however I like to try to keep everything as segregated as possible. Its a constant battle to keep my information hubs segregated and this acquisition is one step closer to me just abstaining from certain tech that makes me cross hubs.
All these concerns are valid concerns and not just many if's and if they are not addressed now, in the future will be (already is actually but anyway) too late to do anything.
Say you are developing a game (which is the case here) or a 3D application based on OR. Now you might be ready for a bunch of AppStore-like rules to kick-in. This could make your product obsolete in no-time.
I don't think that the concerns of the community are irrational, quite the opposite... The community is concerned out of experience and knowledge of Facebook's prior policies.
As much as we'd love to believe that the Oculus team will still be there to stop terrible decisions from being made, they will soon realize that autonomy the most important currency in any business, project, or venture. Employees have little to no say in big decisions, which is why they do start-ups.
No, they're just simply wrong in all respects and we're better off without them. They can be ignored.
Bring on the competitors to Oculus.
> Mark Zuckerberg may feel like he is making a benevolent investment in society by advancing the roadmap of the Oculus Rift today
Give me a break.
Value is created in win-win situations, when both parties benefit. If developers fear they will not get their part of the win, it's unlikely the value will be created at all.
I'd like to know more specifics about this. I know that Notch canceled plans for Minecraft on the Rift (though the Minecrift mod of course still exists), but besides him what projects have been canceled as a result of the Facebook news? I've been following news on Reddit's /r/oculus pretty closely, and while I saw some posts by users mentioning that they were no longer developing, I didn't see info in their post history indicating just what it was that they were working on that they were stopping. I'm not saying it didn't happen, but I would have thought that if "numerous" devs were ending their Rift development that there would have been more noise about the projects specifically.
EDIT: To offer a counterpoint, I had seen this article that suggests that the ecosystem may not have been so broken by the news: http://www.ign.com/articles/2014/03/26/oculus-rift-developer...
“We are as dedicated as ever. We are certain that Palmer and the Oculus team is sincere; dedicated to doing what's best for VR in the long-term. We have some concerns, yes, but the news just broke yesterday. We trust that Oculus is motivated by doing what's best for VR community and VR developers,” Hrafn Thorri Thorisson, co-founder of Aldin Dynamics told IGN.
NexyMedia founder Alan Robinson is deep in development on Oculus-powered survival game Atajrubah. Robinson told IGN that, if anything, the buyout news has made him even more energized. “I am [now] more determined to stick with my development plans for the Rift… For myself and the other team members survival games are just as much about the interactions between players and the experiences they have in the game world.The news that they want to take the Rift beyond just gaming in the future and focus on changing how people interact with each other, the kinds of experiences they have and even how they're educated can only be good news.”
Robinson isn’t the only developer that remains highly enthusiastic. Titans of Space developer ‘Drash’ is equally bullish. “Despite the shocking news of Oculus being acquired by Facebook, I currently feel more motivated than ever to develop VR software. Having just gotten back from GDC and trying the new "DK2" Oculus Rift development kit (not once, but six times), there's nothing in the world that can stop me from being excited for the Oculus Rift and VR technology as a whole,” he told IGN.
Other developers have a more pragmatic opinion on how this will impact their ability to work on Rift, but remain optimistic.
“A lot of people in the community have reacted by assuming that all VR games magically turned into FarmVille and Candy Crush overnight, but my Rift dev kit works the same today is it did a week ago. So no, this hasn't affected my day-to-day Rift development. I look at the acquisition as positive reinforcement that VR tech is on the cusp of something amazing,” hobbyist Rift developer Holden Link explained to IGN.
We spoke to more than 10 independent Oculus Rift game developers, and only one indicated an intention to put Rift development on hold as a result of the Facebook news.
“We already have a working demo for the Oculus Rift, but this is such a big surprise to us and we're not quite sure what it means yet, so development is currently on hold. We need to know what kind of plans and ideas Facebook has for Oculus before making a final decision,” Mediocre co-founder Henrik Johansson, makers of Smash Hit, told IGN.
(I know, I know...)
Re: 9/10 still developing for Oculus - They've already invested resources and time, and not sure there's a comparable competitor yet - though I imagine those are coming.
Edit: Thanks for adding that. Really useful context. Upvoted!