Introducing Michael Abrash, Oculus Chief Scientist
oculusvr.com
oculusvr.com
On the upside we have an unlimited budget to make VR real and on the downside the team can always start again with VC money if necessary.
Edit: You edited it now to say 'John Carmack & Co's VR company' which still doesn't make much sense. Carmack joined Oculus as a CTO almost exactly a year after Oculus had its successful Kickstarter campaign.
Also, all I really meant to say was "the company Carmack works at" in a shorter way. I have massive respect for Palmer Luckey.
The devkit ended up using better sensors etc. , but both Luckey and Carmack were important in making the initial unit that was in the E3 demo that helped build confidence for the kickstarter.
E3 2012: John Carmack’s VR headset [1]
John Carmack is making a virtual reality headset, $500 kits available soon, video interview inside [2]
E3 2012: John Carmack unveils virtual reality gaming headset [3]
Hands-On With Oculus Rift, John Carmack's Virtual Reality Goggles [4]
John Carmack's snazzy VR headset takes to kickstarter with the oculus rift [5]
Between E3 and the Kickstarter, people associated Carmack with Oculus due to the press coverage. His reputation launched the company.This was not a case of Carmack trying to steal credit or the company, it was purely the result of his enthusiasm. It speaks well of Carmack that he took such a prominent role without concern for compensation or ownership.
[1] http://www.edge-online.com/news/e3-2012-john-carmacks-vr-hea...
[2] http://www.pcgamer.com/2012/06/06/john-carmack-is-making-a-v...
[3] http://www.t3.com/news/john-carmack-unveils-virtual-reality-...
[4] http://www.g4tv.com/thefeed/blog/post/725013/hands-on-with-o...
[5] http://www.eurogamer.net/articles/2012-08-01-john-carmacks-s...
It's the closest thing to a dream team for nerds: Abrash and Carmack, two of the people who completely changed an entire industry in the 90s; Luckey, the definition of a true hacker who helped revive a dying market (if there ever was one in the first place); Forsynth and Binstock, who also played a key role in many areas in the games industry; and lastly, Zuckerberg, a ruthless nerd with impossibly-deep pockets.
[0] http://home.comcast.net/~tom_forsyth/ [1] http://www.oculusvr.com/blog/welcome-atman-binstock-chief-ar...
If I'm not mistake I believe that a handful of the VR people are also working on the steambox and controller which still has a ways to go.
Valve's hands are already full with the SteamBox, the controller, Steam itself and however many games they have in development. But yes, you're right - some of the VR developers might simply be relocated to other projects within Valve. Who knows.
[0] http://www.theverge.com/2013/2/13/3985642/great-cleansing-at...
[1] http://www.trueplayergear.com/
[2] http://www.lazygamer.net/general-news/razer-climbing-on-the-...
[3] InfinitEye: http://www.youtube.com/watch?v=nH86II2CwdE
That's really not responsible or honest.
But if I may pick nits, any billionaire -- nerd or not -- is most assuredly not "one of us". The rest of us have to worry about paying the bills, driving ourselves to our jobs, working in less-than-stellar offices, worrying about the cost of gas, food and medical bills, the education their kids receive, etc.
I'm not trying to stoke the fires of class warfare, but billionaires are not shackled for financial reasons like the rest of us. They can vacation in paradise, make cool things happen at a stroke of a pen, and if they choose to spend hours per day doing nothing but daydreaming and speculating...they can.
Some people are just extremely lucky (I'm guessing here. I hardly believe this happens).
Some people are technical geniuses, care little about the money, and end up having truckloads of them, being at the right moment with the right skill. Carmack his an example - read his writings, he's an amazingly humble person. Linus Torvalds, too, just to mention another person.
What about the rest of the billionaires?
We're talking about billions here, not just millions (!). The rest of the billionaires (must be) are A-type personalities who live for accumulating money and tearing the competition apart.
When you have such personality, and context, you never rest. Even when you're at rest; you're not on holiday, when you're on holiday. You need to be single minded and live almost single-dimensionally; being a psychopath is of great help. Steve Jobs is a perfect example. Even if we take out the personality factor, we're talking about billions here - competition is extremely fierce.
As usual, of course, I don't mean that reality is black and white or "type-3" is every billionaire.
But it's important to have a clear understanding of how this works, to avoid daydreaming of being such a person (which by the way, I would never want to be).
This is a recurring theme in HN, and the usual agreed opinion is that after having a certain amount of money (upper middle class), there's very little gain in happiness by having more money.
And by the way, any middle class person has access to the best places on earth and best experiences out there.
So I'm guessing you were referring to maybe a different aspect of his post?
If you feel like a person's possessions define who they are, yes, a billionaire can never be like you. Don't you think that's a little limiting?
What about the millionaire businessman you meet at a conference? What about your neighbour who earns three times as much as you do? What about your other neighbour who makes half?
Personally, I get a small PhD scholarship, but I don't worry about paying my bills and I like my humble office much more than facebook's open space. I have savings that could last me a couple of years and for all intents and purposes I feel plenty rich. I can also take a vacation free from worries, unlike the CEO of a big company.
Anyone with no kids and a full time job can spend hours per day doing nothing but daydreaming and speculating - most americans seem to waste their leisure time watching TV. If that's what you want, nothing is stopping you. You need not wait for the billions.
The only major difference between a super-rich person and an upper-middle class employee is the freedom to quit your job and pursue other things. However, I know a lot of people who made enough money to retire and none have stopped working.
No, most people do not "worry" about these things. You make it sound so dystopian.
Starting to feel like the VR times we are in might mimic the advancements of physics and the genius around the early 1900s.
I thought Luckey was smart to bring in Carmack then Zuckerberg has all three working for him, definitely won the game and using money in a way others can only dream.
I just hope Oculus is allowed to steer near its originally intended path. I'm not holding my breath.
With that, Facebook is now mainstream. Facebook buying Oculus just made VR mainstream again and noticed in finance. So while game developers and gamers were sold (I backed it), the mainstream remembered it from the past VR experiences which sucked. All the VR guys are in one place, well funded, attracting more to it and there is a mainstream outlet for VR (Facebook) and funding will be out in the market because of the deal. Now everyone is sold on it even if some developers and backers were surprised by it (even I felt a bit eh). I ultimately think it was a genius move.
To read Abrash tell it, Facebook's recent acquisition of Oculus VR influenced his decision by rendering virtual reality development a viable career path.
How do you figure?
Abrash has been the front facing member of Valve's efforts @ VR.
His "What VR could, should, and almost certainly will be within two years" (1) paper was mind boggling as an Oculus Dev Kit owner.
This is going to be like watching the "Dream Team" come together in one place, and I'm guessing that this ends all speculation about whether or not Carmack sticks around under FB considering the collaborative history between these two.
(1) http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%2...
They can design custom chips and displays and get it done faster than they would if they'd waited to bootstrap themselves up to it.
FB can/will pour a ton of money into custom (vs off-the-shelf) hardware. And FB is better than most investors in that they won't be looking for an immediate payoff, so Oculus can do things right instead of too fast.
It's win/win/win, outside of the little kneejerk firestorm reaction. That will fade.
[1] http://ca.ign.com/articles/2014/03/26/oculus-on-joining-face...
Money buys people, but it doesn't create miracles. I was excited when Abrash joined Valve, but nothing came of that.
Google's work specifying and building the Nexus lines, the Chromebooks and their own custom motherboards for their servers, Google glass, their self-driving cars and their recent acquisition of the leading robotics companies also demonstrates how much hardware knowledge Google has. So you are wrong there too.
Facebook has been leading the open compute project and has significantly more hardware resources than people might think just using their web application. The point of buying the company is to get all the technology anyway, let's not forget in all this that they have a working prototype.
I'll agree they both have bad customer service though. But as a victim of Apple's bad hardware and customer service - they sold me an iPhone that had broken reception and didn't replace it for anyone outside of the US where there was a lawsuit - I would argue Apple doesn't really beat them there either.
I will deride it all day, because it's not manufacturing. In manufacturing consumer products you must worry about things like margins, supply chains, and regional regulations. Oculus Rift is going to be a consumer device. So why the hell are you trying to compare apples and doorknobs here? I wasn't knocking Carmack or Abrash. I was telling you factual information. They are not the same people that will turn Oculus Rift into a consumer product. At all. Facebook will have to hire more people and bring in more outsider knowledge. That is what I'm saying.
> demonstrates how much hardware knowledge Google has. So you are wrong there too.
Nexus is just rebranded Asus/LG/Samsung devices. In fact, my Asus tablet has more features and is cheaper than its Nexus sibling. Chromebook came out and was priced higher than a MacBook. Which is proof enough that Google doesn't understand the hardware market. Who wants to buy a locked-down dumb terminal laptop, when you can get the real deal for cheaper? Google Glass? Did anyone really take that seriously? Self-driving cars? Didn't know I could go to my local auto dealer and get one.
My point is, there are a lot of things that can go wrong. Wrong market predictions, wrong retail pricing, bad supply chain, terrible marketing. And you really expect that Carmack+Abrash = VR products for sale soon? Realistically, we're not going to see anything for at least 5 years. Conservatively, 10. And Carmack and Abrash are a few pieces in a giant puzzle.
> they sold me an iPhone
That's nice.
I didn't realize this was public knowledge, yet you certainly state it as if it was obvious. Do you have evidence of them having to settle for lame hardware that $75M of investment couldn't get them? Where did this news surface? Sounds interesting.
[1]- http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of...
http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of...
>We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon.
http://www.reddit.com/r/oculus/comments/21lu33/introducing_m...
>You are right that screens with big lenses in front of your eyes is essentially a brute force design, a design that relies on utilizing the scraps of the mobile phone industry to provide a good VR experience at the cost of performance and form factor. Doing better requires insane resources, which we now have.
So if we buy into the notion that social presence in VR worlds will be big, somebody's going to have to build this. The technology exists, but it looks very awkward: https://www.fxguide.com/wp-content/uploads/2012/12/HBT-VFXpr...
Not only does that have to be translated into a consumer product, but you need to capture someone's face while they're wearing the VR headset, which makes it even harder. Since VR headsets already touch your face, I would imagine the product would have to be some kind of extension of that - a larger contact area filled with sensors that reconstruct your expression perfectly.
You are correct, that currently the same camera that does the facial analysis (macbook camera) precludes the VR headset - so you either get to see another in full VR, or you get to transmit your expression in HD. The device to do both is not yet here.
This won't work as-is without cameras inside the VR goggles, of course, but details, details...
That said, when the consumer Rift is released I'm sure they'll fall over themselves to go buy it so it's probably not a serious concern.
Mike Abrash still worked at Valve last week.
If those two are happy, HN should be happy.
Maybe this Facebook thing won't be so bad after all.
Knowing that the people inside the company who are going to build the technology not only agree with the changes but welcome them with open arms is reassuring.
What I mean is the people generally angry about the acquisition was not due to the personnel but Facebook itself so this should change nothing. All this shows was the Oculus was already going to get Abrash and that Facebook decided this would be better to announce after they got acquired.
I still dont want FB owned hardware in my house :shrug:
I'm choosing optimism.
In every OR announcement recently I see references to the SnowCrash Metaverse. Before we all start to rent shipping containers and become the 'greatest sword fighters in the world', I worry if this fictional ideal isn't a distraction to getting this done or not. Before we can buy OR consumer kits that work as well as the potential seems to hint at (and yes I have tried and was amazed by Crystal Cove) then it seems such a long and lofty goal. It feels like Physics 301 class entrants aiming for Warp capability or something.
It would take something like a Facebook userbase and scale, the fathers of 3D game programming and a convergence of high definition mobile consumer electronics to all come together at one time for it to happen.
Oh.
If I was a game studio building a VR game with an Oculus kit, I'd be continuing to work on it, but I'd be calling Sony and trying to get in line for a Morpheus.
You think Facebook spent $2bn to stop Occulus working on VR??
Personally what I want is something that once I buy is completely free from the company that I bought it from. I.e. an open system that I can control. I don't see such a product coming from a company like FB, but I could be wrong.
Can you imagine how much Facebook would like a recording of your facial expressions while you have a private talk with your friends? Or when you look at ads?
The standard things Facebook does with their data.
Not only does the Oculus positional tracking camera not work like that (and can't work like that since you know, you have an Oculus Rift on your face) but no one has managed to give a statement on what they think the value of that data would be.
Both to characterize the feelings associated with relationships (which is data that Facebook would like to know), and sentiment analysis for various adverts or other things.
For example, Facebook could use a virtual room for people looking to interact, and then place ad objects within the room - and rate your responses to them, in order to profile you for advertisers, and figure out what kind of placements generate the least interruption or most positive association.
Further, you're only talking about the current gen Oculus technology, and not anything about what Facebook might (speculatively) deveop going forward.
The obvious path (seeing other virtual worlds) is to generate some method of putting realistic gestures in to the experience, which I highly doubt they'll never attempt to do.
I'm much more okay with a stand-alone thing doing that, than anything tied to Facebook's environment, because I believe Facebook is a fundamentally exploitative company.
I'm nervous that in the long run this sets up VR to be a closed platform, but I guess we'll see. Maybe a closed platform is better than no platform at all, which might have been the outcome if someone with deep pockets never bought oculus.
In this case "you" means "video game enthusiasts." Most non-gamers that I know are not even aware of Oculus and they're not even thinking of VR. The gamers were the people behind these projects. The gamers are the ones who don't want to be spied upon in order to be served targeted adds that they don't care to see.
Perhaps, years from now, my wife will be logging onto FB, buying Farmville credits, and shopping for home decor with her Oculus Rift, but that's not what its original supporters envisioned. It's certainly not something that will be mainstream next year.
I don't know, I can't say what FB intends to do with VR, but I can reason that they want to please their shareholders, that they only know one way to make money thus far, and that money is what drives them. That's fine, nothing wrong with it, it's just not (as you say) the outcome we wanted.
>no platform at all, which might have been the outcome if someone with deep pockets never bought oculus
That seems like a leap or, at least, an assertion made in such non-comital terms as to be rendered meaningless. I'm with you on the fear (anticipation) of a closed platform, I just don't buy the addendum. If you couldn't tell, the whole FB acquisition issue is not sitting well with me.
With the announcement of Facebook buying Oculus, I can see the concern. With this announcement though, I would take it to be a great sign that things are better for Oculus.
Sure why not, Carmack has always focused on tech for tech's sake. ID's games are almost always panned for everything but the tech. Abrash is similarly oriented. I have no doubt they will produce great VR hardware and software, but that still leaves FB in charge of the artistic direction. Throw in a couple of patents and it will be 2030 before another company can get really competitive.
I mean, Carmack was rich enough to fund his own space program.
Id (and Carmack) made most of their money from engine licensing. As Abrash mentions in this post, even Valve licensed the Quake engine code -- you can imagine how that must have made them so much more money than the couple hundred thousand copies of Quake 4 sold if they had any decent licensing business model.
A vast majority of capital-class game companies over a decade old that are still alive now, make/made almost all their money from anything but the games they designed/developed -- but instead from engines (Valve, Epic, Crytek, Id), sales platforms (Valve), publishing (EA, Activision), etc. Blizzard is more or less the only exception surviving almost solely on direct revenue from the games they've developed (mostly just WoW, although all their games are very well-loved).
So please don't jump to the conclusion that people like Carmack make the money to launch rockets from selling Doom sequels. The game design industry is not nearly that lucrative, even if the game tech one is moderately so.
How does that work?
Considering that Oculus VR is hiring industry veterans like Abrash, Carmack, Forsynth, Binstock, et al. I'd expect them to be even more focused. These are all people that have worked on big projects, some of which have failed (Abrash and Forsynth worked on the failed Intel project Larrabee, for example) and some of which have been quite successful (Carmack's tremendous history with graphics engines, the working VR prototype from Valve). They are focused and you can see from this blog post/announcement that they are extremely excited about the project.
Another thing is, Sony's Morpheus, at least right now, will work only on the PS4. The PS4's hardware will be "outdated" by the time the Morpheus is released, if it isn't already. The Rift provides more freedom to the developers from what we've seen, and given the history of the Oculus VR employees, with their openness about their goals and projects, it's going to be more favorable for the developers in the long run than working with Sony's closed system.
[0] https://twitter.com/ID_AA_Carmack/status/449598224156745729
Games will still be a hugely important part of VR, just like they're a hugely important part of computing in general, but it isn't a zero-sum game: The application of computers to non-gaming tasks drives improvements that feed back into gaming, and vice versa. Imagine if computers had only ever been used for games, and not for science, business, communication, etc. Do you think you would have anything like the kinds of games we have now? We wouldn't. We probably wouldn't have progressed much past Pong.
Hell, the entire resurgence of interest in VR was only made possible by technology developed for mobile phones, which weren't intended as a gaming platform, and whose "casual" games are generally viewed with disdain by hardcore gamers. Yet without this non-gaming platform, VR would still be in the doldrums.
And if you think Sony are going to forgo an opportunity to make billions in profit from general-purpose VR in order to please "games people", then you're either crazy or extremely susceptible to marketing.
If Abrash and Carmack leave, ok, cry us all river. But as of right now this looks like the dream team just got dreamier and just got a mountain of cash and freedom.
I just wouldn't have predicted that their comeback to the limelight would be working for Facebook. In my eyes, they were "bigger" than that (obviously not monetarily). They "meant" more to me. This is all subjective stuff I realize, and yes I've heard a zillion times "how good it is for VR", but it kind of indirectly gives a message that the best thing a genius who is already capable of changing the world can do is work for Facebook instead of do their own thing.
Call me a softy, but something just warms my heart when I see smart people stand out on their own, unswayed by the massive "power monoliths" surrounding them, and STILL kick ass. That's what Facebook did! And that was awesome! I just hope that spirit of entrepreneurship doesn't fade, and that geniuses know their power lies within themselves — not in deep pockets of any company.
Congrats to all involved though — I can only imagine what kind of crazy office days are ahead. The sequel to "Masters of Doom" is yet to be written.
Quite true.
>>> " I think people fear Facebook owning it as scary because they know it will go somewhere with that much behind it rather than it not happening."
I don't really understand this sentence. Also, to be clear, I don't fear Facebook owning anything (to me that seems pointless), I was just more surprised by Carmack's/Abrash's choice —but of course its only surprising when you don't know the details that occurred leading up to it, and the real thing that made their decision. Perhaps there was an offer they couldn't refuse, and so they jumped on it. People make it sound like Oculus wouldn't have continued without Facebook though, which seems odd to me.
>> "Just now they have funding and lots of momentum."
This is the point I don't get. I hear this echo'd by everyone, but correct me if I'm wrong, didn't they raise some $75M+? So is the point everyone is making that to properly do VR, we need more than that ? Did they not have enough resources before?
(I don't know the answer to this, just curious)
On Facebook, it was intensely surprising, igniting the internet. However, when I looked at it further I saw it being red hot in gaming previously (I was a backer) with huge excitement but the last mile question still existed, how does VR become mainstream? Well Facebook is hugely mainstream now and after the announcement not only Facebook crowd heard about it but the financial community / wall street. So now we have some serious momentum behind VR that was always waning in the past and may have had trouble gaining in mainstream, now in full growth mode.
Everyone under 40-50 at least if not more has been dreaming about this since they were kids so the product base is untapped really but desired. Since Facebook bought it, I think people realize it is kind of going 'mainstream' and fear where it might end up. I say high tide rises all boats. All industries can benefit and it is now 100% mainstream backed/aware with Facebook, and investors interested, the gamers and developers were already on board.
$75m for something like a mainstream culture change and the many products, apps, games etc that need to be funded to make it happen is not enough. Plus you needed to pay the very talented people away from their already winning efforts to play. A game company can easily spend $50m on a single MMO or not even ship (well at least a few years ago).
I think hardware is only part of the picture. Who knows maybe even an oculus console / device / etc that Facebook will leverage into devices. I think people are still thinking small and not looking 5-10 down where billions will be needed... and billions more earned.
Facebook buying Oculus brought VR's groove back to the mainstream.
Michael and John are reunited... I mean, recall in the Graphics Programming Black Book, when Michael starts off in the introduction with, "What was it like working with John Carmack on Quake? Like being strapped onto a rocket during takeoff – in the middle of a hurricane." [1]
Plus, Michael's quote from the announcement, "I now fully expect to spend the rest of my career pushing VR as far ahead as I can." Great things are ahead!
If you've missed Michael's writings on VR, you are in for a real treat:
Why Virtual Reality is Hard (And Where It Might Be Going):
PDF:
http://media.steampowered.com/apps/abrashblog/MAbrash%20GDC2...
PowerPoint:
http://media.steampowered.com/apps/abrashblog/MAbrash%20GDC2...
Two Possible Paths into the Future of Wearable Computing: Part 1 – VR
http://blogs.valvesoftware.com/abrash/two-possible-paths-int...
Two Possible Paths into the Future of Wearable Computing: Part 2 – AR
http://blogs.valvesoftware.com/abrash/two-possible-paths-int...
When it comes to resolution, it's all relative
http://blogs.valvesoftware.com/abrash/when-it-comes-to-resol...
Latency – the sine qua non of AR and VR
http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-n...
Raster-Scan Displays: More Than Meets The Eye
http://blogs.valvesoftware.com/abrash/raster-scan-displays-m...
Game Developers Conference and space-time diagrams
http://blogs.valvesoftware.com/abrash/game-developers-confer...
Why virtual isn't real to your brain
http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-...
Why virtual isn't real to your brain: judder
http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-...
Down the VR rabbit hole: Fixing judder
http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hol...
been trying to hire Michael Abrash forever. [...] About once a quarter we go for dinner and I say 'are you ready to work here yet?
So between Gabe and John, Michael could probably be dining for free every day of the week ;)
That is an amazing gift to have.
EDIT> Man, I can still smell those magazines, or maybe that's just the basement smell.
The problem is that under FB, this will end up being the metafaceverse.com platform, that you can only access under their umbrella, just as with the current FB "platform". And you will be subject to their terms and conditions within their walled garden both as a user and a developer.
That's not the kind of platform the internet needs. This won't be another WWW but another AOL.
And also somehow - and you don't say how - they'll (1) invent a completely new proprietary Displayport/HDMI connector just to keep people from using the Oculus Rift with other things and (2) then go to the trouble of locking out the positional sensors as well all so they can, apparently, lock-in people to a platform and experience which - and this is the really important part - doesn't actually exist yet, and has yet to prove its profitability in anyway.
Doesn't change a my feelings toward Facebook one bit. They could wake up from their drunken bender tomorrow, say "We bought what?" and Oculus would be dead beyond any hope of resurrection by Monday.
If it was anyone except Facebook, I would feel optimistic.
It's like Microsoft buying Apple. You know the first thing they would is burn that business to ground and dance gleefully in the ashes while their lawyers geared up to sue everyone in the world.
[1] 'Zen of Assembly Language', Michael Abrash
It was John Carmack who sold me on the Oculus Dev Kit 1, now this.
It seems as though Valve has been fairly hush-hush about their VR ongoings throughout what I'll call "Oculus' rising", so I'm curious for more detail as to what went on internally at Valve with VR, and if Abrash joining Oculus means more about their VR efforts and future (i.e. is Valve done even trying to build something? Is some other partnership brewing between the two?)
In the same way I thought look to John Carmack for any signs of trouble [0], I can look at Abrash being signed as a sign that everything is fine.
On a related note, I always get a kick out of this Amazon review of Abrash's book by Carmack [1].
What a coincidence.
In one fell-swoop, all the naysayers about the FB acquisition were proven wrong.
Love it!
I don't think anyone said FB was going to buy it and kill it. The fear, which is still valid, is that FB will turn it into a data grabbing, ad-deliverance product that's useless unless you're online and logged into your FB account.