> This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
This seems like the money quote. Basically they want to have everyone share virtual experiences together within your network.
Over proprietary facebook-only protocols, on their proprietary software, using proprietary device drivers, with systemic data collection, and virtual reality advertising.
Yeah, no thanks. Occulus was poised to be revolutionary because it was going to be bigger than one headset, it was going to be an open platform for an entire generation of VR tech. Now, it is only facebook tech, and that is a shame.
Oculus was and is a hardware company, with plans to expand their content marketplace (share.oculusvr.com). I do not see how Oculus was an open platform for VR tech, that's giving them too much credit.
If it wasn't facebook it would have been Google/Msft/etc...
The vitriol to this announcement is really staggering given the whole hacker ethos around here. Both of these two CEOs are by this community's standards the most hacker of the hacker.
Hackers HATED MSFT only a decade ago - and many still do - and they do just as much shady crap as facebook does.
The whole hate here is irrational in my opinion.
For the other company that I wouldn't have minded buying them, I'd say Valve getting back their CTO, Sony ready to provide the only VR platform of the market and using Oculus as a test bed, or even Samsung or Intel.
Don't get me wrong, I'm just as upset about this news as most people here seem to be, I'm just trying to see different perspectives, as I'm not quite cynical enough to think that Oculus VR only did this for the money...
Probably Facebook patent trolling. That is the problem with modern innovation - if you are late to the party you get shut out and crushed by the legal bullshit. Any new player would somehow have to navigate around any patent Oculus / Sony / Valve / etc has on similar technologies.
Would there be a chance that Oculus included in the deal some stipulations about this?
I suspect this in Facebook-OVR. FB might ruin it, a la Yahoo-Flickr, or leave them alone, but Facebook isn't really making headlines these days, and OVR is, so now every OVR story will now have to mention Facebook. It may not turn out this way, but there's no reason why the pairing has to be tightly coupled.
Tightly-coupled Facebook-OVR would shock me, definitely.
As far as Oculus goes, this probably takes a whole heap of pressure off of them. Now they can act like one of the units of Bell, and just work on the thing, rather than worrying about pleasing investors or turning a profit anytime soon. Assuming FB doesn't do anything crazy, this will only help them and the tech.
Edit: the thing that should be worrying both companies is the potential developer backlash. Not everyone loves FB, as the comments here attest. Perhaps an investment rather than an acquisition would have stirred up less vitriol.
I bet rules that limited other social games from promoting themselves on Facebook won't be as stringent as for Oculus games.
1. Despite similarity in the fundamental form factor, Glass and the Oculus Rift are trying to solve pretty different engineering problems. Rift is all about trying to be low latency, capture motion accurately, and be sufficiently high resolution to make an experience feel immersive. Glass is about battery life, hardware miniaturization, and a display that you can see in daylight without it obscuring your vision. While, if both products were successful, they might eventually start to converge towards each other, owning one does not really help you solve the challenges of the other.
2. Facebook is threatened by Google Glass now? Glass has really, really failed to take off and become a big thing. It's hard for me to imagine that Facebook felt the need to do a multi-billion dollar acquisition to position themselves defensively against a product whose main accomplishment is coining the term "glassholes." Facebook manufactures its own opprobrium in house, very successfully. They don't need to acquire it.
In effect, Facebook is asking for the second mover position. There's an old saw about how the first mover in a new market actually fails because he runs into all the problems, but the second mover succeeds because he learns from the first mover's mistakes. That could easily be happening here.
hardware is such a different skill and mindset than software, it's not even funny.
For a software-oriented company such as Facebook and a fairly new one and not the greatest on the balance sheet, its undoubtedly much harder for them to enter the hardware space than Google.