There is also a paper by the co authored by the inventor of genetic algorithms, where they try to come up with a toy problem where GAs beat hill climbing. They start off with a toy problem that is designed to be an example where GAs shine, but they show that hill climbing actually works (far) better. Then they modify the toy problem in several steps, yet they only succeed barely in coming up with a toy problem where GAs beat hill climbing. Keep in mind that this is an extremely contrived toy problem. Suffice it to say that if coming up with a toy problem is that hard, it's unlikely that you will see a real world problem where GAs do better.
Every field has its dark areas, like chemistry has had alchemists and their quest to create gold. GAs are one of the dark areas of computer science, where a lot of papers have been published but it ultimately turned out to be all bullshit.
And as the other comment pointed out, genetic programming is far too weak to achieve anything this complex. You need to simplify the problem tremendously by hand and then have the computer optimize the last few bits. Though seeding existing metaheuristics to start with might work.
Anyway, my experience with automatic programming is completely oposite to yours, and in line with comicjk. I've always had better results with GA than with hill climbing* or simulated annealing. I have the same experience for resource scheduling. Of course, your experience will vary a lot depending on the data you want to fit/schedule.
Also, nothing is stopping you from including hill climbing as a kind of mutation...
* Last time I used it, I didn't even have a well behaved gradient to climb, it was zero at a huge number of places, and I knew it beforehand. Automatic programming applies to all kinds of crazy domains.
I was trying to fit a potential field, that I knew consisted of a map of 12 dimensions into 1. I could approximate it pointwise, but only with a very slow procedure, and needed both a faster one and a derivative.