WebP – A new image format for the Web
developers.google.com
developers.google.com
Note: Although YouTube announced a switch, Google+ has long been using WebP to serve up images in the stream with substantial savings, so the usage of it by Google on their services is not new.
So that means everyone else gets a slow image format? Yes, but you have saved bandwidth and your pages have loaded quickly for ~50% of your users.
I don't think webp is really a source image format, more something that is browser and Pagespeed specific. Try it, you will be impressed.
Consider this: I have page.html, with an <img src=logo.jpg> tag. If I'm using Chrome and I request logo.jpg PageSpeed/the web server detects that I support WebP via the Accept header. It sends WebP image for the URL logo.jpg.
And that's a problem. Because the content for logo.jpg is no longer dependent entirely on the URL. It the URL, and the values of the User-Agent or the Accept headers, which determine the response.
This is called content negotiation and it utterly nullifies shared HTTP caching. This is bad because shared HTTP caching can be a huge performance win.
The right way to serve WebP images is to change the URL. The application logic that generates the HTML should detect that browser support webp and rewrite the image tag accordingly. In other words, page.html should include a <IMG src=logo.webp> tag.
This means that browsers that support webp get it, browsers that only support JPEG get it, and shared HTTP caches can be used without polluting the cache.
Sadly, PageSpeed and other technologies like it aren't currently smart enough to re-write the URL in the base HTML page. As always, technology that "automatically fixes problem X" rarely is the best solution.
Also, if you respond with different HTML, you still get the caching issue, because you may mistakenly serve cached HTML linking to WebP images to non-capable client. So the cache should still consider Vary and Pragma headers (or it's broken).
The only thing I don't really fancy about "/cute/kitten.jpg" serving a WebP image is ".jpg" part. If content-type may vary, the "extension" part of the "filename" should be generic ("/cute/kitten.image") or missing ("/cute/kitten"). That's for saving pics, when URLs transform into filenames.
First, "Vary:Accept" and Vary:User-Agent effectively nullifies shared caches. Because instead of saving 1 copy of a response for a URL, and serving it to all requests, a shared cache has to save 1 copy per unique combination of URL and the Accept request header and/or the User-Agent header sent by the browser.
Browsers send wildly different Accept header values, not only across browser vendors but across versions as well. And the User-Agent string has insane variation since OS, CPU, language, and more can be included.
The net result is that all these unique request header values fragment the shared cache so much that you don't get any cache hits. The shared cache has been nullified.
Second, if the HTML is a static file, yes you have the same problem. However, in the modern age of web publishing, the HTML is almost always being dynamically generated by some application logic/CMS/something. This means that it is rarely is ever cached or marked as cachable to shared caches.
More about Vary and shared caching: http://zoompf.com/blog/2010/03/the-big-performance-improveme...
http://blogs.msdn.com/b/ieinternals/archive/2009/06/17/vary-...
Unfortunately, “done properly” excludes things like nginx's cache module, a number of CDNs, and even certain browser caches. Some of the bugs are obvious – e.g. returning gzipped data to a client which didn't request it – but others will simply require monitoring to realize that your cache isn't caching anything or has a dismal cache hit rate because every permutation of request headers and the values referenced in Vary are being treated independently. Worse, all of these can change unexpectedly due to updates in “stable” software so you need deep monitoring checks to ensure that everything is still working the way it was when you set it up.
The more I've used content negotiation, the less I'm convinced that it's a desirable feature. Unless you tightly control the client, server and all intermediaries you'll spend a ton of time on operational overhead and the alternative is that you simply use unique URLs which will always work correctly after the initial implementation, which is also easier.
[1] http://www.w3.org/Protocols/rfc2616/rfc2616-sec13.html#sec13...
[2] http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14...
The correct answer is something like the video tag, with a choice, polyfills, or headers that are useful enough to do a small scale Vary on. None of which are very good solutions.
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And as you can see from the page there are artefacts that humans can perceive.
I don't think ~50% of users are running Chrome. Where are you getting your numbers from?
The real truth is that being the best technically rarely guarantees success in the market.
Apple, Microsoft and Firefox for whatever reason (politics/principle) either won't support defacto standards or have to be dragged kicking and screaming into doing so (see SPDY). And without those three you are never going to get above 45%.
More than once I've right-clicked an image to save it to disk, only later to discover I have no program on my computer which can open or view it, except for Chrome! No thumbnails, no previews, no Photoshop, nothing. (I know there are plug-ins, if I really wanted to.)
https://developers.google.com/speed/webp/docs/cwebp#options
-alpha_q int
Specify the compression factor for alpha compression
between 0 and 100. Lossless compression of alpha is
achieved using a value of 100, while the lower values
result in a lossy compression. The default is 100.Google announcement about YouTube supporting it?
http://www.engadget.com/2014/03/23/google-webp-youtube-thumb...
If anyone at a browser development company is reading this, vector image formats are more in need of disruption than raster image formats, SVG is versatile but it's bulky, a more compact vector image format would be welcome, especially in the age of responsive design.
That said, some technology standards can stick around far beyond what they should. MP3 is a classic example, there are far better music formats than MP3 (you'd be hard pressed to find a worse one that's still supported), but because of the sheer volume of music in that format, the 'good enough' status, and the limited abilities of some of the hardware players to handle better formats, we're stuck with it. This isn't something we should seek to encourage, but it does happen.
SWF. It's more than just a vector image format, but it is far better than SVG in terms of both filesize and resources required to render. Too bad for the "Flash hater's stigma" and the direction Adobe took their player after the acquistion... although there are now a few other alternatives including Mozilla's Shumway.
Also, since Adobe removed the restrictions on creating programs to display Flash content a few years ago, there's nothing stopping others from writing a minimal, image-only SWF plugin.
Something along the lines of HVIF could be a good fit for the web (perhaps less limitations on image ratios): http://en.wikipedia.org/wiki/Haiku_Vector_Icon_Format
Your criticisms are based upon nothing.
The rudiments of the vector description is extremely concise. That it is XML is superficially irrelevant, and if you really think the text markers are so important, consider it a highly compressible binary format via GZIP. Ultimately it doesn't matter.
I've never seen any metric that holds SWF as being more efficient than real-world SVG.