Apple now bans e-books from the App Store
tuaw.com
tuaw.com
This still scares me, but I think it's overstating things to say that all ebooks are banned. "This category of application" could be taken to mean multiple things given the context- applications formerly available via Cydia and applications that allow you to upload your own book content are both plausible alternatives.
Once we submit Free Audiobooks in a couple weeks I'll have a more definitive data point for everyone :)
I've been doing that with Stanza since day 1. The desktop version of Stanza "shares" any open books with the iTouch, and Calibre will share all your imported books at once. And I've written a cheapo webapp to generate an atom feed I can subscribe to as a regular catalog.
I was about to set my mother up with one of the earlier librivox audiobooks apps when they suddenly changed to be streaming-only. Will your planned app cache a whole book at a time? If so, I've got two customers waiting...
By default we'll download two chapters ahead, but there will be a nice big 'Download Entire Audiobook' button available. So, you'll always have three chapters available in full, and you can hit Download All to get the whole thing available offline.
No streaming available- I think it just complicates the interface and is totally unnecessary. Downloading will also be done from CloudFront, so they'll be incredibly quick.
People crowding the Apple stores to buy the latest iPhone/iPod/etc don't know or care. I'd be absolutely amazed if any of the constant appstore whining has any effect on sales.
However, developers do form an important target for a platform vendor such as Apple.
A few years ago you hardly every heard developers complaining about Apple, but with the latest generation iPods, the iPhone and the App Store, this has changed.
Over the last year or so there have been consistent and very negative experiences reported by developers across the table.
Quite a change.
It won't in the immediate future. But the message Apple is sending loud and clear is that if you have an idea for an interesting app, you're better off developing for Android or Pre, because Apple and/or AT&T will arbitrarily kill it whenever they feel like it. That can easily have a noticeable effect a year or two down the line.
"Another developer who built an e-book reader received a recent rejection along the same lines. The application might be used to read copyright infringing books, so Apple will not let it in App Store."
But couldn't OS X also be used to play copyright infringing MP3s, software and videos?
While I understand the conflicting pressures Apple must be under with regards to various apps, I think it is hurting them quite a bit, but it's their own fault. Because they've made themselves the gatekeepers, it's much easier for other companies to sue them if they allow an app on that violates copyright or other laws.
The platform could have been a great medium to publish (and monetize) any kind of multimedia content (everything that couldn't be considered strictly an application, like interactive fiction, comics, reference books with a customized interface etc).
From an author perspective this could have been a great medium to experiment with. Much more interesting that the kindle or simple e-book reader apps with a fixed user interface.
Apple is ensuring that the apps on the iPhone make them money without any potential to cost them money. It's all upside for them.