Other than "Papers Please," who is using Haxe for production (i.e., making money on products built with it), and for what?
Other than "Papers Please," who is using Haxe for production (i.e., making money on products built with it), and for what?
2) Disney (using Flambe) -- web/mobile games
3) Flambe (Haxe game engine)
4) reach3DX (next-gen 3D engine by Gamebryo)
5) Defender's Quest 2 (me) (HaxeFlixel engine)
6) Even the Ocean (Anodyne devs) (HaxeFlixel engine)
7) Rymdkapsel (Grapefrukt games)
8) Cardinal Quest II -- web/mobile (HaxeFlixel engine)
9) TiVo -- interface stuff I guess?
10) Tizen
11) Firefox OS -- just partnered with Flambe
12) Stencyl (Haxe game engine)
13) Motion-Twin (game studio that created Haxe)
14) Shiro Games (EvoLand devs)
That's just off the top of my head. So anyone using HaxeFlixel/HaxePunk/reach3dx/Flambe/OpenFL/Stencyl are all using Haxe-based game engines.
I've been making Flash games on and off since about 2007 and finally made the transition to Haxe with my latest game [1]. As others have commented, it's not perfect yet (i.e. some features aren't yet available on all targets), but I'll never be going back to Flash now.
http://www.openfl.org/showcase/
http://haxeflixel.com/showcase/
Also we're waiting for our educational game to be approved by Apple app-store, and will make an announcement when it's done. :)