Guy Kawasaki: Will anyone pay for anything?
openforum.com
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...and all the content is generated by the kids themselves.
Tangible goods have value. Pain avoidance has value. Intangible entertainment that is consumed at home has so many free substitutes that we're only paying for the marginal entertainment. I don't think this is news -- we didn't just grow up with Napster, but also DVD libraries, romsets, and hackable consumer electronics. I wonder what proportion of young people are aware of someone with substantial romsets for the NES or SNES?
Finally, my social network exists outside of its computer representation, and transcribing the personal data from Facebook to the next system is embarassingly parallel. Of COURSE there's no reason for loyalty.
As an adult I'd just assume pay the $1.99 or buy the $36 (a year) Pandora One membership so as to not have to put up with that stuff. Because now I have the money but there is much more of a demand on my time.
In that way I think these young kids aren't going to spend money they don't have now. But once they have enough money for media costs to be inconsequential they'll start paying for stuff.
Seriously though I do that on occasion and it always amazes me. It's like the motor part of my brain is completely separate from the creative part and so on occasion I'll type the completely wrong word because my fingers are somehow blindly transcribing what my inner monologue is saying. It's weird.
I'll call out this point, however: "they never buy anything because of the advertising."
I've heard this before in market research groups, and even from business owners, but let me tell you - if you're buying some product, anything with a brand, chances are that advertising played some role.
See also this recent HN discussion - http://news.ycombinator.com/item?id=690758
1) Trying to get immediate sales, as part of selling a good;
2) More important is marketing - building longer term awareness of brands, quality, and availability of goods.
When people downplay the effectiveness of advertising they are almost always thinking of its effectiveness at selling, where its major benefit to a company is through marketing.
1) is 'Marketing' is Operations, it's about revenue today, and sits with Sales, product delivery etc.
2) is 'Positioning' (from the work by Jack Trout) is equity management, is about future revenue and sits with things like vision, culture, new product research etc.
At some point you make money at a rate that you can pay your bills and some is left over. Suddenly it's not economical for you to spend 14 hours a week roaming around trying to score free wifi. When you are older, time is the most limited resource, not money. Suddenly there aren't enough hours in the day to do what you want to do, and you will pay for things that let you do things you want to do.
This should not surprise anyone. It would seem to me that few people would miss the irony involved when you get a message telling you that you have a message.
Too many startup founders aim for their own age group. I feel like the term "target market" never caught on in Silicon Valley. Not many companies start out chasing the 14-21 demographic unless you want to lock in a brand preference for later (i.e. Abercrombie). 21-49 is a lot better, affluent is a lot better, enterprise or b2b is a lot better, yet for some reason the competition is at the bottom because that is what founders know. Find the problems elsewhere and you will be much safer.
I do enjoy what I get for free, but if push comes to shove I don't see myself leaving gmail no matter what the final yearly cost is.
Not that I'm not willing to pay for a good service - I am (and do), but I need a lot of additional value over what I can get for free. Gmail gives me a lot of value, but I have yet to be convinced that its enough to pay for.
In a vacuum, I might pay for gmail. The problem is tied up in the fact that I also use 10-15 other services (twitter, facebook, etc...) that I might also have to pay for. If I could consolidate all of those into one place and pay just one bill, well then I might be tempted to pay.
The fragmented nature of the web itself makes monetization difficult.