Roller coaster design is one of the areas where you can actually use the 3rd time derivate of position, the jerk, to good effect. So the jerk is the change in acceleration over time. A typical motion with high jerk is when you are riding in a car and the driver turns the wheel quickly, not a very comfortable experience.
The same is true for roller coasters; high jerk motions are uncomfortable. So you have to not only take the limits of comfortable acceleration into consideration but also try to minimize the jerk.