-Consoles make inferior version of something that can be done so much better on PC. -People buy up the inferior version one cause they apparently have no problem with being stuck for a decade on hardware/games that will never change. -Developers make so much money from that bargain basement segment that they only care about the console version and if they feel like it, port it over to PC as is. Without any refinement whatsoever.
When did that ever happen before you ask? With games in general, of course.
Most recent example: DICE developed a shield as DLC for Battlefield 4. Should have been shield in one hand, pistol in the other. But!, since that would take ONE MEGABYTE OF ADDITIONAL RAM it was scrapped cause the dumb kiddie consoles can't handle that "enormous" additional load. Instead you only get the shield which is now held "in both hands"!
No problem right? Just gimp the console version and do it right on PC. Wrong. DICE is hell bend on keeping the tradition of giving the PC gamers the finger alive and just shells out this crutch on all systems.
Yeah, if these console people really have to enter the VR business, I already know how that will turn out for the one system that is best equipped to do gaming. And that is very very badly. Unless Oculous also enters the game development in a big way and more developers with the correct focus like Bohemia Interactive come forth, PC will get hosed again.
Prime Examples for developers with the wrong focus would be again, DICE and of course Rockstar who have nor problem putting GTAIV on sale on Steam now, even though who knows what will happen once the gfwl servers are shut down. And of course, nobody needs to talk about GTAV on PC. They made enough money with the cheap console version. Why should they even do a poor port to PC? Let alone maybe take some pride in their work and do things right and make the PC version really push the envelope.