With old fashioned two-speaker headphones and binaural recording, you can already achieve a surprising level of audio spatialization: https://www.youtube.com/watch?v=8IXm6SuUigI
With old fashioned two-speaker headphones and binaural recording, you can already achieve a surprising level of audio spatialization: https://www.youtube.com/watch?v=8IXm6SuUigI
I'm not sure how the "60 virtual speakers" would work (it sounds like marketing terminology), but currently, the state-of-the-art in immersive in-game audio involves constructing an acoustically realistic head model, and harnessing the raytracing abilities of game engines and graphics cards to apply a material-based frequency attenuation curve at each bounce.
However I seem to recall Creative acquiring some audio company that had products with superior audio positioning technology, & basically axed the other product in favour of EAX or whatever its called..? Could be wrong
I have Diamond Sonic Impact 90 (Vertex AU8820) next to me on the wall :/ That was and is my best sound card to date.