Thank you for teaching how to use WebGL. The internet could use more tutorials like these.
I think people are missing the point: it's not meant to look good, it's meant to teach people. So let's stop discouraging.
A lot of discouragement in this thread. Nice one HN!
Thanks for this post, interesting read!
Why exclude mobile browsers? Both Chrome and Firefox on Android support webGL.
And it'll use a lot more power. I wouldn't want a simple logo to keep my GPU busy for no reason when surfing on my phone.
what's the advantage of doing client side rendering in webgl vs a video logo or a JS sprite animation of some sort even.
Scalability and interactivity, which is both not used here.
This was a much deeper look than the simple tutorial I was expecting. Very nice!
I know its not the point of the post but there is a small error:
Neither of Blender's render engines is physically-accurate.
(And only 1 is physically based.)
You need to use something like Luxrender (it can be used with Blender) if you want a physically unbiased render.