Valve replaces Steam Controller touchscreen with new analog face buttons
arstechnica.com
arstechnica.com
Controllers are meant to be interacted with by touch. You should never have to look at it. A touch screen interface is completely useless for this type of interaction.
You would then move your finger to hover over what you wanted to select, then click down the touchscreen. All without ever having to look at the actual touchscreen, since it was all mirrored up on the monitor.
The team went over the full story in their SteamDevDays talk: https://www.youtube.com/watch?v=UfN5WK7OzU8
http://shop.lenovo.com/us/en/laptops/thinkpad/x-series/x1-ca...
What a shame.
http://en.wikipedia.org/wiki/Handedness
Quote: "Globally, roughly 12% of men and 10% of women are left-handed."
This is for games that would otherwise require a mouse and keyboard.
Basically, imagine trying to create a "controller" that works well with Civilization, and you're on the right track. (That isn't the only example, but it's a nice, concrete one to try to think about.)
That's why this pad is important. Anything to do with d-pads is just going to be gravy.
I'm open to suggestions. The Xbox 360 controller I have hooked to my PC is about the best I can find, and the d-pad on it is pretty terrible, but just on this side of usable.
I have drawer full of other old controllers as well because the d-pads were virtually unusable.
The original NES d-pad, which Nintendo has wisely brought forward on all their consoles, is simply the best 8-directional digital control interface ever designed -- it's so good it absolutely ended the age of joysticks as a home control interface.
A few comments here mention the Sega pads which are a very close second IMHO.
About the only device I've found with a reasonable d-pad alternative is my GP2x Wiz, which is weird at first, but ends up being a pretty good control interface. Even Sony's d-pad alternatives, which are better than the 360s, barely compare.
Since it's now basically free to use, there's very little reason for everybody to not just put the Nintendo d-pad on their stuff.
> none that come even close to comparing to a mouse.
True, but a mouse is a terrible interface for platformers, fighters, and basically the entire genre of gaming genres from pre-N64 pre-dual shock times.
That's why, if you're going to offer a controller with a new style of analog interface intended to replace a mouse, the complementary 8-way digital parts better be rock solid awesome.
I got a few new off of eBay for about $6 a piece, they are great for classic / MAME / shmups.
The original Xbox buttons were also pressure sensitive. Developers did not use this feature much, and it was eliminated in the 360 controller. Only a couple of the original Xbox games couldn't be ported to the 360 because of the lack of analog buttons.
I mean, Nintendo has demonstrated a handful of games that use private information for exciting effect, but not enough to justify the cost of a screen in your gamepad. Simple good old-fashioned reliable face-buttons will get far more use.
Either way, there are no pro-gamers in the twitch-oriented genres that use trackballs. So no matter what, the gamepad/trackball is going to be a handicap. I think we're all just hoping for "good enough", not "as good as a mouse". I'd settle for "good enough". The gap between a mouse and a thumbstick is such a massive ocean that a substantial improvement, even if it doesn't reach "as good as mouse" would be worth buying.
As to pro-gamers, some of us remember when over half of the pro gamers used nothing but trackballs (in preference to optical or mechanical mice). The short story here is that trackballs didn't keep up with the newer laser technology needed for better resolution, so the pros moved on to mice. There are now some trackballs that use laser technology, but everyone (for better or worse) has moved on.
Several other of their ideas are in error. Larger trackballs are not needed (logitech and kesington both make popular trackballs with small radii that perform well. The weight of the ball is also a red herring as it is possible to make lighter balls if needed.
The "issue" of cleaning is minimal and a non-issue overall (ask any trackball user). The idea that circuit space is constrained is also a non-issue. Modern trackballs use a laser to read the ball (a feature of trackballs is no z-axis movement) The circuitry to deal with this is small as is the circuitry for much of the rest of the device.
The real argument is that the material cost is higher, so they'd rather use inferior design and bump up profit margins. Most gamers will pay over $50 for a mouse (with some of us giving over $100 for our mice or trackballs). I'd rather have a quality device and pay a little more.
Well, the twin touchpads were always the most exciting part, and they're still here for now. Hopefully they'll survive 'til the end, and not get replaced with another XBox pad clone.
http://arstechnica.com/gaming/2014/01/steam-controller-impre...